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I've already tried that:


but I just end up getting the error message:

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object <undefined>:

global variable name 'live_request_guid' index (104394) not set before reading it.

 at gml_Script_live_call (line 12300) -               if(live_request_guid==undefined){

############################################################################################

gml_Script_live_call (line 12300)

gml_Script_enemies_struct (line 165) - if (live_call()) return live_result;

gml_GlobalScript_GameData (line 356) - enemies_struct()

🤔

Ah, I suppose your script runs before GMLive’s initialization? You could make it

if (!live_enabled) enemies_struct();

in the script and add

if (live_enabled) enemies_struct();

to the end of obj_gmlive’s Create.

Or rename the “GMLive” script to “__GMLive” so that it runs before the rest. Kind of silly but that’s the world we live in starting with last year’s updates.

that worked leTS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thank you for not giving up on me mr.afterlife!

you were a great help, thanks so much😸