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Deepfreeze

6
Posts
3
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5
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

I love the little player fella, and although his hitbox interaction with the walls is a bit funky, I legitimately, unironically do love the fact that if a corner of his body is on the wall, he is on the wall.

Please do not ever change that. It's a feature.

That said, please refrain from having blind death jumps/routes.

Also the hitboxes on the spikes are a bit large, especially since they're not on the ground.

I made it past a few levels, but it's very hot at the moment, and my hand is hurting, so I'll come back to it another time.

It was over the unlocks, but it continued after their unlocking. Didn't have this issue when I played again though.  I do have a suggestion for the post-jam patch though. If the cities could be labeled in scale-down mode, that'd be great.

I'll need to come back to this one, as it was pretty neat, but the dialogue kept getting in the way of the UI.

Game would not progress past the title screen. Pressing any button or clicking when fight is lit up does nothing. Sometimes the text "ENTER" would appear, but nothing I can do with it.

Thank you, and dang, I didn't even notice that one. Gonna adjust it so a few spots that logically counted as safe land are not safe land, and I forgot to make it so you can't drown while invincible. I will fix this in future builds.

The control is a bit janky, and the physics are a bit funky, and on rare occasion unfair. Concept is fun and silly, and the art is charming.