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defective_toast

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A member registered Feb 10, 2020 · View creator page →

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I really enjoyed this game, it was quick but it ramped up difficulty nicely. I found myself wanting to get some of my hearts back but with how short it is, that didn't seem to really be a problem; it adds to the overall intensity. I also really enjoyed the intro. The controls were responsive, other than the "Shift", I don't think I understood that so I'm not sure I used it. But yeah overall well done!

nice work! I really like the concept, the controls, the gameplay, the quick reload time. I think some way to allow the user to "look ahead" would have been a nice feature but probably not easily implementable since the arrows and wasd keys were all taken up. It was difficult but a fun game.

I like the concept for this game, I liked the simplicity and the tricky quick thinking. I think the timer was a little short and it seems like the timer starts before the complete level loads. Overall, nice work!

Really nice work! The length felt like the right amount of time to complete the task and the controls felt smooth. The only thing I noticed was that you can get into a situation where towards the end, if you collect the last animal in the last second, it will tell you that you lost but it shows that you have 10/10 animals collected. It happened 2-3 times for me. But a minor thing because I didn't mind playing it again to truly complete it. Again, nice work!

I think this game is really well done. I think the music, art, and gameplay all feels really good. Kudos to you folks!

Nice game; I think the other comments sum up my thoughts as well as far as hit feedback, randomizing spawn points, etc.
I like the mission system in the corner and the ambiance feels nice. I like the varying types of enemies. I kind of wished they all had different attack patterns/speeds but with the limited timeframe, I think this came out really well. Nice work.

Thanks for the feedback! I agree with these improvements. It would definitely strike a better difficulty balance and perhaps give some power to the user for how difficult they want it to be. Thanks!

hey! Thanks for the comment. The map is procedurally generated. If you look up kidscancode's dungeon procgen tutorial, this room system was based off that code