No plans on the former. The latex outfit is a texture for the avatars main body texture you edit on top, so any blendshape should work on it.
Dein-Ra
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This can occur when the corset topology isn't a copy-paste from the avatar. So, you've got two options:
- Make a custom shape key/blendshape that pushes the avatars polys in when wearing the corset. Or:
- Make a custom texture where what the corset should hide is made transparent on the avatar body texture.
Don't know about Unity, but you Append the assets together in Blender before doing an FBX export.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar. It has a section about Appending.
I'll put the kita stuff eventually.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.