Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dein-Ra

94
Posts
338
Followers
A member registered Mar 21, 2024 · View creator page →

Creator of

Recent community posts

You hold shift in SP while painting to paint a straight line. And in symmetry mode if you want the line to appear on the opposite side as well.

The Kuda Dragon Late Outfit doesn't come with a back zipper, due to the fins/spines running down the back.

Since it's an emissive map, it's probably not necessary to edit the base material in Substance Painter? Just put it in the emissive texure in the emissive slot (where ever that is in Unity if you're not using Resonite). Then tint the color of that emissive, rather than the Albedo itself.

In Resonite, I use the emissive texture to give the suit its, well, emissive effect. Set up an orange tint to it, like in the images.

If you're asking how I actually made them, I make all my textures in Substance Painter, where it lets you paint the material directly on the mesh in 3D.

With those cheek floofs, probably not?

I realize this stuff asks a bit of DIY from the end-user. I wrote a tutorial on the comment section on this product here https://dein-ra.itch.io/jwmasccaninelatexoutfit

No plans on the former. The latex outfit is a texture for the avatars main body texture you edit on top, so any blendshape should work on it.

Due to Gumroad's rather 'aggressive culture shift on NSFW content', I've had to restart my store here.

Alas, it's 'a bit of a process ' to set things up on itch, so I simply haven't come around to put the Canis stuff up yet. I will eventually!

These were made before any 'new female' variants you speak of.

First time hearing of it, so no I haven't planned on it.

v1.1, probably? The Harness was made in 2022.

No. Since this is the first time I hear of this avatar.

I don't have anything for the Cleo at the moment. And I don't hand out direct contact info unless there's serious about Commissions.

Thank you! :3

This can occur when the corset topology isn't a copy-paste from the avatar. So, you've got two options: 

  1. Make a custom shape key/blendshape that pushes the avatars polys in when wearing the corset. Or:
  2. Make a custom texture where what the corset should hide is made transparent on the avatar body texture.

Might consider the Corvid if it does well. I also don't often get to work on avians.

In Resonite there's an option to 'dampen' blendshapes. But aside from that, that's where my technical expertise limits to. No clue about VRC.

Possible for the Nardo' in the future if this sells. And as mentioned on the product here, the corset would also be separate.

Not sure yet. If it get more popular, perhaps.

Don't know about Unity, but you Append the assets together in Blender before doing an FBX export.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.  It has a section about Appending.

The *.rar file has a folder with non-muscular normals now. (Textures -> Outfit -> NonMuscular). You're welcome!

Haven't had the time to update to 3.0 yet.

First time hearing of it. But it seems popular, so it's a possibility that I'll make something for it.

You can use Photoshop/GIMP to combine the body textures with the original.

I'll put the kita stuff eventually.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

I might look into making stuff for the 'snaggie' at some point. As for porting over all that old stuff, probably a bit much considering all the blendshapes I'd have to match!

Wasn't planning to, so not sure. Maybe?

You Append the outfit to the avatar with Blender, then make sure they use the same Armature before exporting FBX. I know there's a fair bit of DIY involved as I can not include the avatar in the product for obvious reasons.

Not sure about that.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

The Gumroad version should include a SPP now.

There's no schedule, but thanks for reminding me what was missing.

Hoods maybe. But not the body as that would be distributing the avatar mesh, albeit being static.

If/when I update it, I'll likely update the gumroad files as well.

On Resonite or VRChat? I don't play on the latter.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

You combine the avatars body textures with the latex body textures with GIMP/PS.

That's as it should be. You use the avatar body textures to mix with the latex body textures.

I can't provide the avatar mesh for obvious reasons.

It looks like I didn't realize that the leather muzzle *.zip didn't include the others. Thank you for telling me this, this went totally by me. The missing muzzles have been added!

Still clips through a floof at the back, so maybe, maybe not.

Probably not, as I can't design a bridle around those huge cheek floofs.