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Dein-Ra

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A member registered Mar 21, 2024 · View creator page →

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Possible for the Nardo' in the future if this sells. And as mentioned on the product here, the corset would also be separate.

Not sure yet. If it get more popular, perhaps.

Don't know about Unity, but you Append the assets together in Blender before doing an FBX export.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.  It has a section about Appending.

The *.rar file has a folder with non-muscular normals now. (Textures -> Outfit -> NonMuscular). You're welcome!

Haven't had the time to update to 3.0 yet.

First time hearing of it. But it seems popular, so it's a possibility that I'll make something for it.

You can use Photoshop/GIMP to combine the body textures with the original.

I'll put the kita stuff eventually.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

I might look into making stuff for the 'snaggie' at some point. As for porting over all that old stuff, probably a bit much considering all the blendshapes I'd have to match!

Wasn't planning to, so not sure. Maybe?

You Append the outfit to the avatar with Blender, then make sure they use the same Armature before exporting FBX. I know there's a fair bit of DIY involved as I can not include the avatar in the product for obvious reasons.

Not sure about that.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

The Gumroad version should include a SPP now.

There's no schedule, but thanks for reminding me what was missing.

Hoods maybe. But not the body as that would be distributing the avatar mesh, albeit being static.

If/when I update it, I'll likely update the gumroad files as well.

On Resonite or VRChat? I don't play on the latter.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

You combine the avatars body textures with the latex body textures with GIMP/PS.

That's as it should be. You use the avatar body textures to mix with the latex body textures.

I can't provide the avatar mesh for obvious reasons.

It looks like I didn't realize that the leather muzzle *.zip didn't include the others. Thank you for telling me this, this went totally by me. The missing muzzles have been added!

Still clips through a floof at the back, so maybe, maybe not.

Probably not, as I can't design a bridle around those huge cheek floofs.

First time hearing of that avatar, but seems popular considering the amount of reviews it's got. So, maybe.

The Julia Winters female canine? Yes, I could set those up later.

What other female canine?

Hopefully at some point.

Replied to your FA DM.

I could see it being possible to do such a commission, sure.

And sorry about FA, I'm not that active there.

It may take a while then.

This also has the issue of this then resulting in the latex outfit being made, which I'd rather became a product than a commission.

I have built a few entire worlds (not really large ones) on Resonite, but haven't felt confident in selling them for whatever reason.

Not sure what the quote would amount to to matching that many shape keys.

Yes, I should put those up sometime.

What sort of animations?

Due to the sheer magnitude of shape keys/blendshapes that avatar's got, I've rejected making anything for it.

The *.rar file contains separate *.blend files for Jex, Avian and Dragon.

There's a harness and muzzle for it I made, so those'll be posted as well.

I'm hoping to eventually have everything from my gumroad up here, but I can prioritize the 'cuga stuff next.

Good idea, I could put the Kuda' stuff up next.