Unless someone had made a game on these before and have a lot of reusable code, I doubt anyone does because making a game e.g. on MonoGame is tough.
Delofon
Recent community posts
If you wonder what happens if you go pretty far away, you're welcome.
Since we're using computers, I'll write what happens every power of 2.
I'll go along X axis, leaving Y axis at 64. Keep in mind that if you go along Y axis same happens as well.
2^6 (64): Pretty normal, huh.
2^18 (262 144): The game is still playable, but you can notice that OpenGL is giving up since it's giving black stripes of nothingness. You can interact with the environment.
Inbetween 2^18 and 2^19 (393 216): Physics engine is giving up as well. Every object physics is distorted, but you can still can interact with environment.
2^19 (524 288): Something incredible happens. Right after 524 287, you meet an invisible wall. From 2^19 and to infinity, you can't move along that axis, but the remaining one is still "functional". You can interact with the environment.
P.S. Huh, could this ruin rocketry? I don't think so.
2^20: Physics engine is suffering. Just look at the cat! The physics for it is amazingly distorted! OpenGL giving up even more. The black stripes of nothingness intensify. You can interact with the environment.
2^22: Now I definetely can say that physics engine suffers even more. No, physics not just distorted, but it also came out of existence for the small objects. From this point, it's hard to interact with anything.
2^23: Physics distorted even more, and "interaction hitbox" is distorted as well. Try to interact with anything, because you probably can't!
2^24-126: As I'd like to call it, the Edge of the World. It really is: if you go further than this point, your camera won't move, but cat will.
2^24-124:
2^24-122:
2^24-120: Cat disappears in the void.
2^24-116: Left half of the camera goes in the abyss as well.
2^24-114: And also the right half.
2^31 - the 32-bit signed integer limit: game lags so much your patience probably couldn't handle it.
From this point, you're unable to move further away with movePlayer command.
That's it. These are all the limits of MewnBase.
This is a map (revealMap 128 was used) of 1523 seed. Now can you see that something is wrong happening? Like, there are two black areas where revealMap gives up, and this:
This area of world is located here:
I can definetely see that something is going wrong.
Then, I created a world with the exact same seed. This world map greeted me:
Now, the spawn region is completely different, and this time it really belongs to 1523 seed.
This means that the first world I ran was with the spawn region that isn't 1523.
Now, no matter how I tried to reproduce the bug, it was impossible for me.
Though this is still pretty weird.
It seems that everyone who played the new 0.47 have witnessed the bug with sun icon at the left-bottom corner of the map. As I know, Steve is already working with fix. The thing is: that gave me an idea of something to lie around in the world and when opening the map an icon with something will be where that thing is found. Maybe crashed probes with some nice stuff. To make an option to see icons on these things more reasonable you may add an option to acquire signals from debris (scrap metal or other crashed probes). There are plenty of scrap metal in the world, maybe make some to not just drop scrap metal themselves, electronics and components, but also signals (maybe broken and ready to be repaired in construction yard and decoded in research lab)? They also may have a special texture with something hiding below scrap.
Want to know how Steve looks at this idea.
Updates won't affect your saves that much (i even want to say that they never affect your saves), except for updates that change game structure itself (like 0.42) - game would ask you to "fix" the save if it's old and need to be adapted to the new version of the game. Btw i think there is a generation problem (like in Minecraft) like you studied this part of terrain, updated the game, there added new biomes for example, you went into the unstudied places and boom! Suddenly, generation there is seems to be odd if compare to old generation.
Can you make that tiles won't appear in map if they are not in light? Because wandering around without flashlight turned on and studying terrain making "Only Night" time mode a way easier.
Can you also make map draggable? So there is no need to figuring out where is your base: is it on the left? on the up? on the bottom? on the right? of the crossroads: you can just drag it watch where is actually your base.
When normal mission reaches 21 day (i think of that) game just crashes. Maximum day is 11, i just continued playing my normal mission after it "ended" (or, even this is a bug?). Can you fix it? +Bonus Bugs:
- When cargo hasn't got empty cells you can't put there things that cargo has.
- When you eat something when driving the buggie the animation of eating will be played after you exit the buggie.
- When you driving the buggie there will be always "Cat 1" and "Color 1", but you choosed "Cat 3" and "Color 5".