Thanks. Glad you like it
Delthor Games
Creator of
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"Commercial use is only allowed when using the assets within a commercial project, not reselling the assets or focusing the project on the assets."
So you can as long as you meet those terms and the base license
Note that this part overrides part of the license:
Commercial use is exceptionally allowed when using these assets within a commercial project, not reselling the assets, not focusing a project around the assets, and not transforming a project from free to commercial as the assets are added, for example, as cosmetic rewards.
So yes, pretty much as long as you don't sell the models or charge money exclusively for viewing them, and as long as the credits are done correctly.
Sorry I thought this was one of my newer projects where it's made more clear:
Commercial use is exceptionally allowed when using these assets within a commercial project, not reselling the assets, not focusing a project around the assets, and not transforming a project from free to commercial as the assets are added, for example, as cosmetic rewards.
This means you can use them for your mobile game as long as they have no commercial value themselves, which I imagine they won't, and you follow the Creative Commons license's other terms. Hope this clears it up. Good luck with your project, and don't forget to share a link here when it's done if you want to.
This is actually a lot of fun. I love the art and the voice lines. A couple of things in case you have time to fix it before the jam ends:
I can barely see the art even in fullscreen mode. Maybe it would look better on a phone, but you could try to improve the scaling a bit. Still looks good though.
I would like to be able to add ingredients without waiting for the animation to play. There's just no reason to make the player wait for it, design-wise.
Project Name: Unrivalled
Roles required: Weapon Artist, Hard-Surface Artist, Environment Artist, Texturing Artist, 2D Artist, Concept Artist, Musician or SFX Artist, Playtester, Gameplay Recorder and more.
You can see what the objectives currently are here: https://docs.google.com/document/d/1ubVazAt_vkGgRJSirV6BLksHivnWOt0TVcEmfkKpYWc/edit?usp=sharing
Unrivalled Development Team: a small team assembled by me. Unrivalled is a big project made by an experienced programmer and weapon artist who’s passionate about FPS
Payment: no revenue for anybody on the team. If you contribute, your name will be in the credits. We do this for learning and fun
About Unrivalled: Unrivalled is a multiplayer FPS focused on weapon customization and tactical gameplay.
If you feel like you can be of help (one asset made every week is enough), feel free to drop me a DM with your portfolio. If you wanna learn more or play the alpha (https://delthor-games.itch.io/unrivalled), DM me as well. Thanks in advance!