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DemonicTree

126
Posts
6
Followers
15
Following
A member registered Apr 25, 2020 · View creator page →

Creator of

Recent community posts

Agreed. I pretty much picked the first one where I was like "Jup, that probably looks like Witch handwriting".

Really enjoyed the game, congrats!

I like the starving mechanic.

Hitbox a little too large, but other than that a great game.

Hitbox a little too large, but other than that a great game.

Amazing art.

Very fun minigames.

Cool idea, really great base for puzzle elements.

Great art!

Tower Defense, yay!

Very cool, I love the idea, amazing art and sfx!

Great effort!

Interesting mechanic, haven't seen that before.

Great for your first game jam.

Amazing buildup to the actual scary part.

Lol, I didn't expect anyone to do voice acting for a 48 hour jam xD

Haven't seen that mechanic before, really unique and great puzzles!

It's getting funnier and funnier every time the dude reacts xD

Insane amount of polish for 48 hours. The puzzles, the sound design, and the graphics are all amazing.

Amazing that you managed to pull this off in 48 hours.

Even with the simple graphics, I was immersed the entire time. The game play is a simple base, that allows for strategy and planning ahead.

I only think the slider minigame could be a little faster, but other than that, I liked the various minigames.

Just took me a little while to realize I could move, but otherwise I liked it, really unique game play.

Scary.

I can see this becoming a sort of "rapid fire" game, like Dumb Ways to Die or something, the minigames remind me of that.

I think that's a solid base to add more content to, after the voting phase!

I like the concept of being stuck in a loop and especially the music helps to make it feel as eerie as possible.

Thanks for playing!

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The art is amazing, especially that parallax gives it a polished style. The game play is simple but fun.

The only thing I think is annoying a little bit, is that the game seems to force you to defeat all enemies before allowing you to proceed to the next level as I found myself trying to jump over the pumpkins in the beginning.

(Also, I read the game's name as "Oh naw" in my head which cracked me up for a bit ^^)

Amazing art style, polished game play, just amazing overall.

I really enjoyed that! I think the camera movement could've been a little faster, but other than that I liked the concept. (And getting fired for killing a bunch of people is a little too harsh imo ^.^) 

I really liked the intro cut scene, really looks like a lot of work went into it.

While the gameplay itself was quite simple, I like the floaty jump physics and the animations are also great

Thank you!

All thanks to my friend!

Thanks for playing!

All of the sprites were drawn by my friend, who did an awesome job. The ghosts do start to swarm you with lower sanity, I found balancing to be really hard, especially when already knowing where the ingredients are located.

Thank you! Though, I personally can't take credit for the sprites, or any of the artwork actually, everything was drawn by my friend.

Gotta say, I specifically decided to play this game, because of the similarities to my submission.

And it's awesome, simple and effective game play and even enemies and upgrades which I also wanted in my game, but had to leave out.

I'm also kinda relieved to see that I am not the only submission with the "cursor leaving the window" problem.

I love the secondary mechanic of the spirit, I think it adds a lot to the game's atmo.

The pixel art is awesome and the player/spirit animations are really fluid.

Thanks for playing!

Glad you liked the gravity mechanic.

Thank you so much! :D