Hi, thanks for the feedback. yes the pause/speed-control is buggy unfortunately, will make sure to fix it in next update.
Denis Selensky
Creator of
Recent community posts
I really enjoyed the game.. I am wondering why this is in the Deck Building category?
You can access all your items at any time and do not rely on a random drawing order as is the core of deck-building games: The luck or bad luck of getting the item you need when you need it..
Infact this is what makes the combats little exciting, as you can one-trick-pony almost all enemies, once you have a good build.
Again: I did enjoy it still :-)
Hey, thanks for your feedback, I do appreciate it.
Yes it still has some weird glitches where stuff flies off..
FYI, Junk velocity is limited to 1000px/s and the planets are the only gravitational objects, so your Junk will return.. eventually.. :-)
Nobody can say when though..
Thanks for trying. If you ever try it with a friend, please update me on coop gameplay.. that would be awesome!
Thank you very much for your submission!
I really love the introduction and theme. Keeping of the Ball-princesses is hard work, but somebody got to do it. Reminds me of a gameidea on reddit I saw recently, where you have to keep girls off your pillow fortress. (No Girls Allowed : gameideas (reddit.com))
My plus points:
- Solid tower defense.
- I like the theme and visuals
- Offers some variety of towers and "creeps"
Where it can improve:
- The only sound is the fire crackling from the torches.
- Controls are a little clunky
- Princesses are just balls, which breaks the visuals slightly.
Thanks a gain for taking part in the Jam, please keep making games :-)
Cheers,
Dr.Jamgo
Thank you for your submission to the Jam!
My positive points:
- It is fun to move the player around and place the tower
- Also the enemy movement is interresting, the kinda move like cars.
- It is not super-violent, because its quite abstract.
Where you can improve:
- One can only place one tower, it limits the strategic depth
- More interresting level design (obstacles, a path they follow, etc.)
Please continue making games :-)
Dear Itch Team,
I find the available pixel style font a little hard to read and straining to the eyes, thats why I decided against it on my Pages, even though the theme would fit perfectly.
Is there maybe a different, slightly less blocky font that can be used? One that still resembles the theme without sacrifice of readability?
I hope my request is not too bold.
Thanks!
With the Information you have given it is hard to give any advice/help.
- What is your objective?
- Is this purely self-educational?
- Are you making a Game?
- Do you require network training in the shipped game or just execution?
One thing I learned though:
Use an existing Framework (e.g. TensorFlow, Torch)
- They are well tested and stable
- They come with debugging, visualization.
- Save/load features of your trained model.
- People can help if you are stuck.
I hope it helps you to refine your question.
Hi Itchers,
I am Designing a low-fantasy Game with focus on turn-based combat (Working Title: Deities Calling) and consider adding the two dimensional alignment system:
- Good vs Evil
- Lawful vs. Chaotic
The world (map, fractions, story) will defenetely be built around this principle, but I wonder to which extend it should affect gameplay.
- Weaknesses/Strengths
- Quests
- Available Units
- Powers/Magic
I wanted to know from devs and players alike what you think of Alignment systems?
Do they add choices or limit them?
Does it add a way to play how I like or railroad me into certain behaviour anyway because one way is supperior?
Please let me know your thoughts and experience on this.