Hi Itchers,
I am Designing a low-fantasy Game with focus on turn-based combat (Working Title: Deities Calling) and consider adding the two dimensional alignment system:
- Good vs Evil
- Lawful vs. Chaotic
The world (map, fractions, story) will defenetely be built around this principle, but I wonder to which extend it should affect gameplay.
- Weaknesses/Strengths
- Quests
- Available Units
- Powers/Magic
I wanted to know from devs and players alike what you think of Alignment systems?
Do they add choices or limit them?
Does it add a way to play how I like or railroad me into certain behaviour anyway because one way is supperior?
Please let me know your thoughts and experience on this.