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on Alignment Systems: Good or Evil?

A topic by Denis Selensky created Sep 04, 2020 Views: 180
Viewing posts 1 to 1

Hi Itchers,

I am Designing a low-fantasy Game with focus on turn-based combat (Working Title: Deities Calling) and consider adding the two dimensional alignment system:

  • Good vs Evil
  • Lawful vs. Chaotic

The world (map, fractions, story) will defenetely be built around this principle, but I wonder to which extend it should affect gameplay.

  •  Weaknesses/Strengths
  • Quests
  • Available Units
  • Powers/Magic

I wanted to know from devs and players alike what you think of Alignment systems?

Do they add choices or limit them?

Does it add a way to play how I like or railroad me into certain behaviour anyway because one way is supperior?

Please let me know your thoughts and experience on this.