Thanks. It’s working now.
Also, this might be why you couldn’t find it in the task manager:
I left it running for about 10 minutes to see if it would eventually start working. It never did. I checked the log and found 68 MB of the following:
First, about 150 lines of:
USER ERROR: Invalid Task ID
at: wait_for_task_completion (core/object/worker_thread_pool.cpp:363)
Then:
loaded
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
USER ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
USER ERROR: Unable to acquire framebuffer.
at: screen_prepare_for_drawing (servers/rendering/rendering_device.cpp:3503)
Those err != VK_SUCCESS
and Unable to acquire framebuffer
errors repeat tens of thousands of times.
It doesn’t work for me. The first time I launched it, it made it to the main menu, but when I clicked Start, it immediately crashed. Each attempt after that when I press Start the screen goes dark and it shows “Loading…” in the corner and then a few seconds later I start hearing music. But I never see anything else. It’s just black. If I press Escape then I can see my mouse cursor, but no menus or anything.
My system is pretty old, so perhaps it’s not surprising. But I do meet the recommended requirements. Windows 10, Core i7-2600K, 16GB RAM, GTX 670 4GB VRAM with Vulkan support.
Sorry to see it go out like this.
I was following the project with great interest until I learned it was VR-only. (The itch page doesn’t make that clear, but the Steam page does.)
The game being VR-only ruled me out as a potential customer since I don’t own any VR equipment.
I’m looking forward to seeing what’s next for you, because you always have creative and interesting ideas to explore. I just selfishly hope it’s not another VR-only project so I can play around with it.
Best of luck in whatever comes next!
Late reply, but I just came across this template and ran into the same issue as you with itch not being able to detect the canvas size.
But the good news is I found the solution.
Near the bottom of the index.html included in the template, change the line with
<div id="gameContainer">
to
<div id="gameContainer" style="width: %UNITY_WIDTH%px; height: %UNITY_HEIGHT%px"></div>
and itch.io will then be able to automatically find the canvas size.