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Destiny-Smasher

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A member registered Jul 11, 2018 · View creator page →

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These text effects are fantastic, they've been a game changer for my VN work this year and have helped me capture a lot more fun expressiveness, so thanks so much for your work on this.


I'm actually wondering about the last example GIF you post, showing dripping text -- the way it's bouncing is unlike anything I've replicated so far, do you happen to know how to achieve that type of bounce?

These are FANTASTIC. 
I've been recently re-editing all of my text so far to integrate these in and the results are really fun! Thanks so much for putting this together.
(and of course I credit this pack in the game)
DownRight Fierce by Destiny-Smasher (itch.io)

I sent you a lot of personal feedback on many details but what I will say in a public space here is that your characters continue to be utterly charming and hilarious. I just never laugh so much and with such frequency at games like I have these two title. Your ability to use the visual novel medium to capitalize on humanistic 'cringe' humor is delightful.

I'm thrilled to play it and spend more time with these adorable doofs. Thanks for sharing your work with the world. It's inspired me to adapt my own novel to visual novel format, and coincidentally, the story has a very similar dynamic with the four main characters. Your work continues to motivate and inspire others, so thanks for making and sharing it!

Thanks so much for trying this out and leaving a comment! Representation is really important to me but I always want it to feel as organic as I can. We meet people in real life from different identities, backgrounds, etc. and I wanted to make the interactions here feel plausible and realistic - though without the typical visual novel format, the character names aren't always present on screen! They do introduce themselves early on but it can be easy to lose track of that, so if I ever revise this project, I'll probably try working their names in a bit more!

I can't remember if it's made super clear, but Ceferino is actually nonbinary, as well! I kind of based them a bit on Raine from The Owl House, though I didn't really realize that until...well, just now, actually! Rubina is actually inspired by Martin Crane from Frasier - the character is straight but the actor who played him was apparently gay, and since I only just recently watched the show for the first time last year, it seemed like a fun way to pay an indirect tribute to the late actor.

I'm actually chipping away at an original visual novel inspired by fighting games, and plan to post a demo here on my itch at some point when it's ready. Thanks again for your time and interest!

Thanks for playing! Our team did some great work. My wife @mollifiable did all of the visuals, she did an amazing job.

Thanks so much for checking this out!

Glad to hear you enjoyed it! My goal with the writing was cozy, low-key convos that felt plausible and realistic between old acquaintances. Thanks so much for playing and leaving your thoughts! The sprite loading issue seems to be a quirk with Renpy when you skip past things quicker than the game expects you to. I'm not sure how we can prevent it from happening entirely, but we can probably do a quick fix to just re-align the sprites or something.

Thanks for playing and leaving a comment!

Thanks for trying this out! This project ended up being written out as a fic as developing it solo as a visual novel was...just too much work for one person, with the scope of story I had in mind. You could pick up where you left off pretty much, and start reading the fic at the chapter you left off on (I think that's chapter 5). All Wounds - Destiny_Smasher - Life is Strange (Video Game) [Archive of Our Own]

True Colors turned out very well, I thought!

I actually just got around to playing this game earlier this month for the first time, and while it certainly has its rough edges, I was really endeared by its indie vision. It's fantastic to see a game coming from a lesser-represented part of the world with such vision behind it being given a genuine budget and a lot of passion. It's cool to see a fan project like this centered around the game. I look forward to checking these pieces out!

Haha, glad you liked it. Thanks for playing and leaving a comment.

I appreciate the offer, but there's so much work that would have to be done to complete this (if you've read the full story in fic form you might know what I mean), including a lot of visual art needed. It's just a bit too much work for just a fan project with no budget any longer. Thank you, though!

Thanks for trying it out! These characters are actually from a whole original story I've worked on, had a lot of art drawn of the characters, too. It was fun getting to explore this kind of weird, dream-thing with them.

Hm, I just tested it in my web browser and it seems fine. Did you make sure to click in the window to make it 'active' and then use the keyboard controls? (they're laid out right below the game screen here on the web page). If that still doesn't work, it must be some incompatibility with what browser you're using and how this website runs this kind of software?

Thanks! The full story was written years back and is up on FF.net and AO3, so if you do wish there was more, I would highly recommend checking that out. Thanks for checking this out and leaving a comment.

https://archiveofourown.org/works/5074993

Thanks for trying it out!

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You, uh, you do realize you are reading it in this format already, right? It's literally reading a story, it just has extra layers of presentation.

If you want to do the work to finish a project this big on your own, by all means.

The completed story is available to read if you ever change your mind. And ironically, reading it in pure prose would take significantly less time than in this format, actually.

I'm glad that you enjoyed what I made but your dismissive tone kind of undercuts all of the work I spend as a writer...>_>;

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Thanks for trying out this visual novel!

You might have missed the most recent post, but I've had to stop developing this project. Short version is that I've been solo-dev-ing this, with assets made by others, often commissioned. It's just too much work for too little payoff right now, so I've taken everything I've learned from this project and am working on my own original visual novel (which I'll also post here when I have a public demo).

That being said, if this was your first time experiencing this story, you could basically just pick up where you left off and jump into reading Chapter 5 onward.
https://archiveofourown.org/works/5074993

The story has been done for years now, I was just trying to convert it to this format and it proved to be too much work for something on my own which isn't my own series.

If it's how I remember it, you get the Marmite from the Clefairy (the thing in the cave shouting about 'Helix), you have to give it the Helix Fossil you can pick up elsewhere. The Konami code thing you're thinking of is actually a play on Twitch Plays Pokemon, it's not actually a code the player needs to punch in anywhere. Thanks for giving this a try btw!

Haha, thanks. Glad you enjoyed it. You can continue the story as a fic over on AO3 if you like! It's all finished in that form.

https://archiveofourown.org/works/5074993

I remember seeing this on Twitter and instantly being interested. Glad to hear that it's still in the works!

Hm, I'm not sure there's a way to play games like this on iPhone. In some cases, itch might allow you to play directly in browser, but that can still be a bit tricky. You will likely need to download this on a computer, as it's not a phone app.

The full story has 22 chapters, and most of them are longer than these earlier ones. >_>;; So there's still a long ways to go if I intend to add the WHOLE story in this format. That being said, you can read the story in prose form here:
https://archiveofourown.org/works/5074993

The visual novel edits and changes some things and has various points where readers will get different scenes based on their decisions, but the main way things end is still the same.

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Chapters 1 and 2 are more or less finished (which is what the current public build contains). I have converted over 300,000 words of prose into code format and am working my way through that, adding in choices and alternate dialogue, etc. It will be a while until the story is finished but I to release an updated build with substantially more content at a later date.

Ha, thanks. A free cake would be nice, but honestly, what I really need is work. >_>; I'm unemployed and after months of searching I'm at an utter loss of what to do.

I have actually coded quite a lot of text into this program, 20 chapters worth -- the story is already written as a fic, and it's taken me months to convert it over. Now, I'm gradually working on coding choices, branching conversations, alternate dialogue, etc. (Chapters 1 and 2 are very basic but I'd like certain chapters further in to branch into more complex things, even alternate scenes entirely, though the main plot still has a linear progression)

It's still a LONG ways to go, but if I can pull it off, will be quite a substantial piece and a very thorough send-off I can personally give to these characters. Thanks a lot for giving this a try! I hope you come back some day when I have more ready, or if you decide to read the fic in the meantime, I hope you enjoy that, too.

No worries! I guess that makes sense, I've never made the program available through a source like this before. I'm just glad you got it to work!

Haha, yep -- I wanted to capture the same feeling from Episode 5 during the Nightmare. In this story, my interpretation is that Other Max actually is the "architect" of that Nightmare, and how/why is a pretty important aspect of the plot as you get into things. Thank you for giving this a try! I'm glad you were able to get it working finally! I hope you enjoy Chapter 2, and if you want to read the fic version while the visual novel is in development, that is already finished!

Hey, read your error, and you're right, it's too long. xD But you still haven't explained -- what operating system are you using? Are you on Windows? Have you already downloaded and used Renpy before? It's looking like the error may be tied to something called "Zsync" seems like it may be the issue, but that appears to be a Linux program? And you're trying to play the Windows version? (I have a link for a Linux version on the page here, near the bottom). That's my best guess, anyway. No one else has reported this error despite the demo being out for a year now, so I don't really know what the problem could be if you are running it on Windows. You are using the correct .exe to open it right?

LiS-All_Wounds-test-win > lib > windows-i686 > LiS-All_Wounds-test.exe

Again, I don't know which version you are trying to use. ^^;; You may want to look the error up regarding Renpy, that's all I can think of, sorry. This version has been around for a year. If you can provide me with a log of the full error I could try and find out what happened. Where were you in the story when the error occurred?

Hm, looks like it's working here. Are you trying to download the Linix or Mac versions from Google Drive?


Life is Strange: All Wounds is an in-development visual novel fan-sequel to the video game Life is Strange. In production since November 2015, I spent a little over two years writing the story out in prose format as a baseline narrative to work with.  So if you just want to read it in its vanilla state, it is finished! But with that done, I've spent months adapting the prose into renpy code and am finally getting around to coding thing in visual novel format, writing alternate dialogue/scenes, etc. I have commissioned many different artists for work specifically for this story, and even some original music has been made by fans of the work -- as well as permission to use the wonderful collection of original music the Life is Strange community has produced.

The premise, without giving too much away, is that it starts where one of the game's two primary endings left us, and develops in a very personal way from there. So! DO NOT TRY ALL WOUNDS IF YOU HAVE NOT FINISHED LIFE IS STRANGE.

The story is very deliberately a complicated love story -- not just between Max and Chloe, but also about loving and forgiving yourself, coping with loss, regret, time itself, and learning how to heal and move forward (a concept BOTH endings of the game strongly allude to, IMO). You can read more on the project's page.

I have not posted it to itchio until today, so the demo is currently a bit outdated, but my plan is to hopefully release a further-developed version later this autumn. (though I am currently unemployed, which puts a huge snag in commissioning art assets)