Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
0

Life is Strange: All Wounds

A topic by Destiny-Smasher created Jul 12, 2018 Views: 2,617
Viewing posts 1 to 1


Life is Strange: All Wounds is an in-development visual novel fan-sequel to the video game Life is Strange. In production since November 2015, I spent a little over two years writing the story out in prose format as a baseline narrative to work with.  So if you just want to read it in its vanilla state, it is finished! But with that done, I've spent months adapting the prose into renpy code and am finally getting around to coding thing in visual novel format, writing alternate dialogue/scenes, etc. I have commissioned many different artists for work specifically for this story, and even some original music has been made by fans of the work -- as well as permission to use the wonderful collection of original music the Life is Strange community has produced.

The premise, without giving too much away, is that it starts where one of the game's two primary endings left us, and develops in a very personal way from there. So! DO NOT TRY ALL WOUNDS IF YOU HAVE NOT FINISHED LIFE IS STRANGE.

The story is very deliberately a complicated love story -- not just between Max and Chloe, but also about loving and forgiving yourself, coping with loss, regret, time itself, and learning how to heal and move forward (a concept BOTH endings of the game strongly allude to, IMO). You can read more on the project's page.

I have not posted it to itchio until today, so the demo is currently a bit outdated, but my plan is to hopefully release a further-developed version later this autumn. (though I am currently unemployed, which puts a huge snag in commissioning art assets)