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Detros

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A member registered Feb 26, 2017 · View creator page →

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Hi pixel-boy! I would like to thank you for the awesome asset pack. I can only recommend it to everyone.
I used it for my latest Game Jam game, and it was a pleasure to work with:

https://detros.itch.io/shinobi-war
(1 edit)

Thank you! I'm glad you enjoyed the game! And congratulations to beating it. :)

Yes, Dani and Bence struggled with it during their stream yesterday, so it helps a lot if you already know what not to do. :D

Indeed, the strength upgrade is the most effective for beating the game, and of course, the rarer luck isn't bad either. But it mostly depends on randomness and how lucky we are in a given run. For a greater challenge, there's the skip option under each upgrade. :D

I didn't include more enemies because I was saving some for later...

I also wanted to have enemies that get stronger within a level (if you don't finish within a certain time), teleportation, and enemies that move more frequently, but I ran out of time.
Originally, I wanted to add a little story as well, but I had absolutely no time for that either...

Maybe I break the game, again :D

Hello! Thank you for the constructive criticism and praise. :)

All of the ones you listed would have been included originally, including the weaker collision detection, but they were unfortunately left out due to lack of time.

Most of my time was taken up by working with 3d models and animations (and even then it's not as I'd like), and developing some features from scratch.

I have been using the Godot engine for about a month, many things were new during the development.

As I have time, the game will get menus and new functions. Also, the code will also need a little refactoring.

Thanks!

Unity3D