Thanks for your feedback! The game controls were not created with the browser version in mind, so I didn't really think of the shortcut issues until quite late into development T_T, but I did add gamepad support and alternative controls (however, I completely forgot to mention these in the tutorial). Using the shift key is a great idea! I actually can't believe I added three different slide keys, and shift didn't cross my mind at all. As for the wall-jumps issue, this was a frustrating bug I couldn't figure out haha. Once again, thank you for playing and for your in-depth feedback; it helps me to improve, so I really appreciate it! :)
DevJosep
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The mechanics are pretty fun and unique; the grappling system is especially quite satisfying. I also liked the choice of adding branching paths; it provided non-linearity to the game. It might be a skill issue, but I think the game could benefit from shops being placed at specific levels to provide more strategic depth and consistency in upgrading. Overall, it's a great game that provides a unique experience :)
The visuals are quite stunning! Sometimes, I lose speed for seemingly no reason, and I did have a bit of trouble with the controls as I kept closing the tab by accident (which happens in my game, too, haha), but overall, it is quite fun and satisfying especially when you hit the ground at the right angle and gain a massive boost. Nice job! :)
Thanks for playing! Most of the sprites come from Kenney's 1-Bit Platformer Pack, which I either recoloured for gameplay's sake or created new sprites to match with them (like the slide and death sprite) :)
Thanks for your feedback! I didn't have a lot of free time, so I wanted to focus on polish and level design since those were my biggest weak points. I made sure to have the VFX and SFX be consistent with the vibe of the game so that the differing assets didn't clash with each other. Thanks for playing :)
Thanks for playing! The controls weren't implemented by me; most of the heavy lifting was already done by DawnosaurDev :). I did port it over to the new Unity input system for gamepad support, however!