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DevMaciej

9
Posts
16
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5
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A member registered Dec 06, 2015 · View creator page →

Creator of

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Yooo, since you're somehow attracted by this game, a little self-promotion: go and check my new, non-gamejam project :) https://tenmaciej.itch.io/the-fellowship

It was rushed to be any entry :D Monday was normal working day for me (we started to work remotely today), so I had to finish it at sunday. I wish I could add more VFX, some audio and temper physics, but at last I have finished game at all finally :D

I wish I could, but if I did, I wouldn't finish it at all (normal working day yesterday for me :( ).

Since 2017, thats my first finished and playable game jam entry (I have bad habit of too big scopes for gamejams :D ), so anyway I'm happy I have opportunity to read your comment :D

I don't know how you did this, and what exactly you did, but riding that forklift is neat. I've already wrote down idea of logic, physic-based forklift game where you have to move things into places avoiding hazardous environment :)

Please - make it full release. Your game is one of those rare gamejam productions which present quality of best indie games available at all biggest game stores on consoles and pc. The depth hidden in multiple mechanics connected with coins, tricky level design, pleasant graphics, music matching to mood and artstyle. I'm amazed. Great work. Love it. Worth more than one coin :)

Yo dude, surprisingly addictive game, and it could be really good, but collisions of bullets with shilel are broken if you rush towards your foes. I tried to push them out of the arena, but in this situation bullets go through shield. If you could fix this, you would get great core mechanic for hotline-miami like game where you can only push your enemies out of arena or to traps and pits instead shooting them.

Well, that was unexpected, you've got me :D I can't comment to much 'cause I don't want to spoil the game for others, but the ending was rewarding :D

Holy shit dude. Didn't expect any comments at all, and you gave me THIS! Thanks A LOT :D I miss audio too, but if we combine my lack of any knowledge, skill and experience with a) audio production; b) ignorace in free music/sounds research; and c) working monday, I couldn't do much with it ;(