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Dr. Devvy

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A member registered Feb 05, 2023 · View creator page →

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Thats a good idea, i am gonna add a few internal bubbles and add some slime particles that get flung off just a bit

Ah thank you for clarification on the camera! Yeah it IS scaling to be pixel perfect, ill try using that to fix it, but when I move text to the GUI it should fix the text readability issue.

Hey, i fixed a typo in the tutorial text, thanks for testing it out and giving it a full playthrough. I have had another mention the rotation beign a bit hard to see, any suggestions on how i might be able to fix that? I tried using his face as an indicator.

Thank you for the feedback!

The physics do seem weird at first, the ceiling killing your momentum is purposeful since you're hitting the ceiling with backspin. Its a physics simulation and sometimes physics are counter-intuitive. 

For the stuff I do want to fix, how do you suggest i deal with the camera? should I remove the slight zoom out when you speed up? I am teetering on that already.

As for the tutorial, I got a lot of feedback on that, and I plan do do a few more shorter advanced tutorials on momentum before hitting the ice, such as a safer and more easily repeatable jump to teach about killing your backspin before hitting a ceiling. I also plan on changing how the tutorial text is displayed by means of an interactive sign that shows a big text bubble instead.

I appreciate you giving it a go! 

The stick cielings are meant to do exactly that if you arent paying attention to how youre rotating. But I agree that I need a better indicator of rotation, any ideas?

the goal is to collect the onigiri

Oooooops, I uploaded the wrong file, thanks for letting me know.

(1 edit)

Oh this is tough but has potential, aiming is a bit hard, if the distance was a bit more consistent it'd rock hard