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(+1)

Thank you for the feedback!

The physics do seem weird at first, the ceiling killing your momentum is purposeful since you're hitting the ceiling with backspin. Its a physics simulation and sometimes physics are counter-intuitive. 

For the stuff I do want to fix, how do you suggest i deal with the camera? should I remove the slight zoom out when you speed up? I am teetering on that already.

As for the tutorial, I got a lot of feedback on that, and I plan do do a few more shorter advanced tutorials on momentum before hitting the ice, such as a safer and more easily repeatable jump to teach about killing your backspin before hitting a ceiling. I also plan on changing how the tutorial text is displayed by means of an interactive sign that shows a big text bubble instead.

I appreciate you giving it a go! 

I didn't know about the spinning, and never figured it out, so I guess it's not obvious. I might've understood it if I could see, but I didn't.

>how do you suggest i deal with the camera

I don't think zooming's bad in general, but the pixels act weird when you zoom in and out, and it's really noticeable, even more so when you have text - it affects text on the level a lot. That's what made it noticeable and not pleasant to the eyes. Maybe it's a problem with the shader - it seems to me like you're trying to rescale the drawn scene to still be pixel perfect. Or at least that's my first guess.

Ah thank you for clarification on the camera! Yeah it IS scaling to be pixel perfect, ill try using that to fix it, but when I move text to the GUI it should fix the text readability issue.