Thanks so much! that was really cool to see :) there is also a video on the sketchworld page where you can see the red area if you like ;p
devWez
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Nice game! i like the different effects on the land during the different seasons, makes this simple concept quite artistic! It did took quite long before you had enough money to buy land in my opinion. I can tell you did the song in the beginning by yourself but did you also do the other music yourself?
Everything that involves whiskey is by default very good :) made me want to drink some whiskey but im all out of whiskey ;p It was a little hard to give the guy in the left some whiskey, but eventually i gave him some aswell ;) Also like the pixel art characters. Maybe an indication of how full your bottle is would have been nice :)
Very cool, this is like 2d counter strike :P I did not know if i was fighting a real player or a npc but if i was fighting an npc than the AI is good ;p The graphics where nice aswell. If i have to give some feedback make the single player mode a bit more clear in the menu :) Also the theme is not really visible from within the game. Overall good job on the game :)
Really like the way you implemented getting hit into your puzzle's. I can tell that you put a lot of effort into this game. I also like the save game feature, i have not seen that implemented yet in this jam :) The window was really small which feels kinda wierd on a big computer screen. But good job on the game :) A
Hey, although the concept of this game is interesting, it is definitely not my type of game but i can see that you put in effort :) I had some issues starting because i did not know what to do ;p For example i did not see what ingredients i selected and that made it a bit confusing. Some visual feedback of what is happening and a tutorial would have made this game more enjoyable :) But good job on making a game for the jam :)
By the way i was thinking about your comment, and that you said that the final battle was a bit simple ;p Allow me to elaborate about how the boss works. So when you rescue the friend in skyland, the two spikes get linked to one another so that you only have to hit one of the levers before you can hit the boss hitmarkers. Rescuing the friend in rainland gives an extra hit marker on the boss so you have 3 instead of 2. Also double jump makes the fight easier ;p So technically the hardest way to play the boss is by going to the jungle, and then skipping the rainland friend and go straight to the boss. Iwanted the experience to be slightly different for everyone who plays it :) But there is no AI or anything, this is something i might try out for my next gamejam! :)