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DevWolph

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A member registered Nov 30, 2019 · View creator page →

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yeah, I should put some time on environment design, that in the end I'll still have a least one playable level. 

Thank you :)

Thank you :D
glad you like them

Hi, thank you for playing :D

Thank you for playing !
Yeah, destroying things can really release negative emotions :D

Thank you for playing :)
Glad you like the character turning mechanic, but the truth is, this is originally not in the plan in the first place, I was just want to add a smooth transition to the character turning, and I accidentally found out the weapon still can shoot when character turning, so I add some destructible object to the background, to let player no only can destroy the objects in front but the objects in the background.

(2 edits)

Thanks for your playing :)

The suggestions is very helpful. I'll note it down.

(1 edit)

Thank you for playing.
I agree all problems in the "what I didn't like" part you mentioned.

1.I'll try add more in game information to guide player how to play the game
2.Currently I'll solve it by remove the kick from weapon list, until the kicking function is ready.
3.You mean falling under the map? that's because I didn't finished the level design :(
4.Yes, I found that there's a chance player can stuck on things. (About this, I'm testing the IK system so that character hand will aim to the mouse position, that player can shoot every angle, this might solve the problem, and add more fun to the game)
5.Yeah, I agree with that, this is also a big regret for me, I should figure it out how the player can win the game and code the score mechanic in the first place, I just too panic during the game jam that I messed up the plan, maybe because this is my first game jam. I'll try do better next time.

The suggestions are SUPER helpful :D
1.Yes main menu will be added.
2.This is my mistake, the tab button in the first build is for testing, and I forgot to change back to esc button, I'll fix it.
3.About the main menu, I think I'll put button on 3D object like metro 2033's main menu

Thanks for playing, and  thank you for loving the destruction part :)
Yes I agree, for now it is not even a game, no story, no levels, just bunch of  mechanics.
(I guess it because this is my first game jam, so I'm very panic in the first day, I didn't do much things, plus I'm sick I had no much energy, I only finished the character model and game mechanic. The next day I realised I haven't modeling the scene yet, so I start panic again. Still ,it's a great experience. I learn a lot of things.)

1. yes, main menu is definitely needed.
2. I will add music ( maybe a electronic music or rock music ).
3. my mistake, the tab key in the first build is for testing, I forgot to switch back to escape key lol.
4. For now I'll fix it by put the minigun to the first Inventory slot, until the kick function is ready.

yes, the destruction is awesome :D

(2 edits)

HI, Thanks for playing.
Currently doors can only be destroy by attacking. 
Kicking is not functioning , you have to press 2 to switch to minigun to shoot the door. 
sorry, I should just put the gun to the first inventory slot, so that player will pick it up in the beginning
I'll fix them soon

原本計畫是- 主角日常工作中,起身送文件時候提示玩家開門, 結果直接把門踹爆, 然後就開始到處破壞這樣