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Dezior

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A member registered Jun 30, 2024 · View creator page →

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Recent community posts

Like the story aspect of the game.
I am not really sure if it was meant to be a rage game like kaizo mario esk, but it definitely feels like it.

Also like the walking animation, its funny.

Fun idea, but i feel like it needs a bit more complexity.

Cute plushes tho :)

Cute little match 3 game.
Some more polish would be nice, moving the icons over instead of teleporting, adding effects when a match is made maybe some camera shake too. 

The story was nice with the zoom on the message.

Hyper x cloud 2, its not realty that the sound is broken or something it just kind of unpleasant, especially having to hear it so often.
Maybe its just preference but if i had to describe it  id say its the sharp start to it and the square wave sound it has (i have absolutely no idea how sound works but the jump sound definitely feels not great for me).

Controlls:
Maybe spread over more buttons; movement with wasd / arrows and  special actions on xcv/bnm
Where jump is x, stomp is c and v+ direction is slide. Would need some testing, to see if stop on s and jump on w would make sense.
something like that

but thats just my feedback, ultimately its your choice if you think my complaining is valid :D

Some solutions are more random than others but you also came up with some fun situations.

The  jump sound definitely is something...

Interesting movement system, but it felt really uncomfortable having to jump with up and then pressing space to initiate better jump or slide.
With a little bit more cooking the movement could be something like the one in pizza tower where you have a tool for every situation but unfortunately it is not there yet.

I also didnt finish the game, i got frustrated with having to re-input slides when turning the level, and when i had to switch directions for the slide in the clouds level. 

I would say there is a lot of potential for a fun platformer with fun movement options.

Love the little mouse.
Really liked the dynamic between the two characters. Wish we had more interactions between mouse and little mouse.

There where some rougher edges though.
some tiles don't really line up and you can get soft locked in the second level when you pushed the box over and close the gate, then jump to the left while Ironmouse is on the right side of the gate. But at that points that's a skill issue.

Overall a fun puzzle platformer.

i keep crashing in the castle :(

also managed to make the fist enemies invincible

nice art tho

Love the tungsten rat portrait!

Mmm Monke

got hit in the space level and the ufos kept their height but wouldn't deactivate so i got soft-locked since they kept shooting from off screen and i couldnt get them :(.