Great game! Loved the feel of the controls and all of the feedback, from the tilting quips on each death to the right amount of screen shake and instant respawn.
Also enjoyed how you played with level design, repeating levels with subtle changes to reframe them. Reminded me a lot of the enraging ultra difficult flash games of the early 2000s, like World's harderst game or This is the only level. Great work!
Fayad
Creator of
Recent community posts
Hola, me encantó su juego. Tienen un arte bastante pulido y limpio, y un feedback satisfactorio en el sonido y el movimiento. La sensación de control es bastante agradable.
Espero no se lo tomen a mal, pero su juego tiene los mejores bugs!!! Son tan divertidos que siento que se podrían convertir en muy buenos features.
Poder hacer caballito "wheelie" al estrellarse contra edificios es super divertido, y si se logra atrapar el ángulo de un choque entre dos edificios perfectamente, nuestro gatito puede trepar edificios verticalmente con su moto... Y para mí todo esto le da un reto de habilidad y un sentido del absurdo que es muy divertido.
Felicitaciones por su trabajo!
I liked the concept of a tower defense that relies on chance, specially the tower variety. The tutorial text was hard to understand, I had to restart to read it again and it still took me some time to figure out what I needed to do. I think the game has a lot of potential, I see myself playing something like this as a finished version.
It would need some explanation as to what towers do, and either the hability to reposition towers, or a modal when you placed them because i missplaced some towers by mistake.
The game also stopped after the third wave, don't know why, aaaand I enjoyed making the world go crazy by pressing space bar repeatedly. Nice game concept!