I liked the concept of a tower defense that relies on chance, specially the tower variety. The tutorial text was hard to understand, I had to restart to read it again and it still took me some time to figure out what I needed to do. I think the game has a lot of potential, I see myself playing something like this as a finished version.
It would need some explanation as to what towers do, and either the hability to reposition towers, or a modal when you placed them because i missplaced some towers by mistake.
The game also stopped after the third wave, don't know why, aaaand I enjoyed making the world go crazy by pressing space bar repeatedly. Nice game concept!
Play Sentient broccoli
Dice Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3787 | 2.362 | 3.125 |
Enjoyment | #3832 | 2.173 | 2.875 |
Overall | #4131 | 2.205 | 2.917 |
Creativity | #4554 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I mean... come on
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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