The game starts off really easy but gets really hard at the end. Good job :)
gobbe
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I love the giana esc. concept :) I initially thought the whole switching to “hell” was me just dying or something the like. Maybe shorten the transition or just animate between them (like in giana sisters). Just leaving one more note here, try to keep concistensy in movement direction, as the levels varied in going left and right. Sure you can mix it up, just make it clear for the player where they should go (I got kinda lost).
Overall a good game, well done :)
I love the giana esc. concept :) I initially thought the whole switching to “hell” was me just dying or something the like. Maybe shorten the transition or just animate between them (like in giana sisters). Just leaving one more note here, try to keep concistensy in movement direction, as the levels varied in going left and right. Sure you can mix it up, just make it clear for the player where they should go (I got kinda lost).
Overall a good game, well done :)
Thanks alot. As the lead pixel artist I worked hard to establish a cute and charming theme. I am very happy to hear that it payed off :)
We have noted that the games difficulty is up for tweaking, but we had a bunch of cut content (that we didn’t have time to add) that would’ve helped with lowering the difficulty a bit. And I hope that we’ll add all that stuff and tweak the difficulty until it is just right :)
THANK YOU ❤️!
As the lead artist I am very happy that you liked the art style. I went for a more cozy/cartoony style for this jam, in contrast to the more serious theme of the game (preventing sheep genocide). We (I) didn't put enough time into fully embrace this theme, but I am still happy with how it turned out :)
For the game design itself (to embrace said theme) we had a bunch of *stuff* planned, but we ended up with an amalgamation of it (or else it wouldn't have been up & running in time for the deadline).
Ye, I am really happy to hear you liked our game :)
Happy to hear that!
I went for a more cartoony/cute look for this jam, And I'm hoping to take that even further for the next one!
There were a bunch of features we just didn't have time to implement, so I'm hoping we release a post-jam build. Or just continue on the game in general (but you never know).
We even planned to have a boss fight at the end, (either against the vampire/wolves or the sheep themselves).
The sheep were initially designed as goats in the testing stage, but after adding a new designs the horns were gone. Then after that design got an outline, I had to add the horns back for better readability. I guess you could call them sheep-goats :)
I am very happy that you liked it!
But as you said (and I FULLY AGREE), the pacing [might be] IS way to fast (ex, movement, enemies & combat). I am planning on revamping this in a later update, post jam :)
As you say, I didn't incorporate health correctly. And I am very sorry to EVERYONE that didn't get HP (or a challenge).
BUT I am -as mentioned- going to update the game later on, to fix all* the jam issues (and trust me there are MANY).
*That I am currently aware of
Well Hello there!
I hope it is not to late for this, anyway here.
My game is a fast paced work in progress with a unique twist on the usual fighting/rpg combat. Not very much was actually completely finished for the jam, but I am planning to release a major update after the jam has ended :)
Who am I, well a (soon to be) 16y/o solo developer. No real team yet, but I am hoping to change that. I do pixelart, some music (not very good, hoping to improve at it) and ofc coding (I have done C, python, adruino and C++, but I mostly work in C#).
I'm thinking about starting a YouTube channel myself (actually more like rebooting a dead one).
Thanks for reaching the end, but that's all for me. :)
Thanks!
Yea, I was planning to add so when you kill an enemy, you heal a bit of hp (like doom). I did not even get to finish the player hp during the jam sadly...
So yea, there is really no punishment for touching an emeny, I agree. It could be where you have to chose if an encounter should be fought (for loot) or just dodged (to save hp).
I am planning on adding music and (more) art, expanding the game and story, and I'll probably also add some new weapons and (actual) player hp.
Glad you liked it!!
I am happy you enjoyed it!! :)
As of now (jam build), the game is short, the music doesn't exist and the sound effects don't fit (they aren't home made).
I am glad you liked the feel of the game, since I spent most of my time tuning it (before even having an MVP).
If there's anything to take from this journey (or jam, idk), it is to prioritise completing some first test concept level (NOT POLISH) the first few hours.
Except, as you probably can tell, I did the opposite. So the game feels great 🤤
BUT in terms of gameplay, there's practically nothing.
Now I can definitely blame getting sick halfway through the WEEK LONG jam.
Except, it's a WEEK LONG jam 🗓 - 🗓 - 🗓 - 🤧 - 🤒 - 🤒 - 🤧
AND I finished the MVP on the LAST DAY in under 4 hours.
There's a lot to still be done AND I am hoping to release a major patch/update fixing most of these issues (bossfight?).
Ye, Thanks for reading to the end I guess ;)
Thanks, I'm glad you liked it!
I actually got sick🤒 halfway through the jam, so I did not get to add as much as I'd planned (music being one of those things). Despite all that, I got a working build up (in time), and that is success to me.
I am planning to expand on this game, post jam (add a boss fight, actual player health, music, ye).