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gobbe

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A member registered Apr 19, 2021 · View creator page →

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The game starts off really easy but gets really hard at the end. Good job :)

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THANK YOU !!

We might honestly have spent a bit too much time into the “thinking” stage, but I think it worked out :)

Happy to hear that you liked it :)

Thank you very much :)

LOVE TO HEAR IT !!

We worked hard to polish the game (yet some parts still need extra polishing) as much as we had time for during the jam (maybe a bit too much at times). Happy to hear that it paid off :)

Thank you a lot !! We kinda rushed the last part of the jam so not everything got to be equally polished. But we tried our best to polish as much as we had time for :)

Happy to hear :)

Thank you very much !!

I love the giana esc. concept :) I initially thought the whole switching to “hell” was me just dying or something the like. Maybe shorten the transition or just animate between them (like in giana sisters). Just leaving one more note here, try to keep concistensy in movement direction, as the levels varied in going left and right. Sure you can mix it up, just make it clear for the player where they should go (I got kinda lost).

Overall a good game, well done :)

I love the giana esc. concept :) I initially thought the whole switching to “hell” was me just dying or something the like. Maybe shorten the transition or just animate between them (like in giana sisters). Just leaving one more note here, try to keep concistensy in movement direction, as the levels varied in going left and right. Sure you can mix it up, just make it clear for the player where they should go (I got kinda lost).

Overall a good game, well done :)

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Thank you very much !!

We worked hard to polish the game as much as we had time for during the jam, glad to hear it paid off :)

Thanks alot !!

We worked hard on setting a good theme for the game, and I think it turned out about as we wanted it to :)

I am happy to hear that :) As the lead pixel artist I put a lot of effort into making the style shine.

As in Wario ware we had planned to add a few more “mini games” but time was not on our side, so we only put in three. Thanks again !!

Thanks alot. As the lead pixel artist I worked hard to establish a cute and charming theme. I am very happy to hear that it payed off :)

We have noted that the games difficulty is up for tweaking, but we had a bunch of cut content (that we didn’t have time to add) that would’ve helped with lowering the difficulty a bit. And I hope that we’ll add all that stuff and tweak the difficulty until it is just right :)

Thanks for the kind words. As the lead pixel artist I worked hard to establish a cute and charming art style. I am very happy to hear that you enjoyed our game :)

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THANK YOU ❤️!

As the lead artist I am very happy that you liked the art style. I went for a more cozy/cartoony style for this jam, in contrast to the more serious theme of the game (preventing sheep genocide). We (I) didn't put enough time into fully embrace this theme, but I am still happy with how it turned out  :)

For the game design itself (to embrace said theme) we had a bunch of *stuff* planned, but we ended up with an amalgamation of it (or else it wouldn't have been up & running in time for the deadline).

Ye, I am really happy to hear you liked our game  :)

Happy to hear that!

I went for a more cartoony/cute look for this jam,   And I'm hoping to take that even further for the next one!

There were a bunch of features we just didn't have time to implement, so I'm hoping we release a post-jam build. Or just continue on the game in general (but you never know). 
We even planned to have a boss fight at the end, (either against the vampire/wolves or the sheep themselves).

The sheep were initially designed as goats in the testing stage, but after adding a new designs the horns were gone. Then after that design got an outline, I had to add the horns back for better readability. I guess you could call them sheep-goats :)

Thank you!!


I am very happy that you liked it! 
But as you said (and I FULLY AGREE), the pacing  [might be]  IS  way to fast  (ex, movement, enemies & combat). I am planning on revamping this in a later update, post jam :)

As you say, I didn't incorporate health correctly. And I am very sorry to EVERYONE that didn't get HP (or a challenge).
BUT I am -as mentioned- going to update the game later on, to fix all* the jam issues (and trust me there are MANY).


*That I am currently aware of

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THANKS!

As for pointing at the player:

  1. Why?
  2. Spinny blade mode (really op ult?)
  3. Let's call it a feature 😏 (I might smooth the camera out for it tho...)
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I greatly appreciate that you liked it! And as you said, HP is an issue. BUT I am going to FIX IT!! [woo!]

I am planning on updating the game, post-jam, to fix all* of the jam issues (music, HP, enemy AI, combat, and more).


*that I know of

Well Hello there!

I hope it is not to late for this, anyway here.


My game is a fast paced work in progress with a unique twist on the usual fighting/rpg combat. Not very much was actually completely finished for the jam, but I am planning to release a major update after the jam has ended :)

Who am I, well a (soon to be) 16y/o solo developer. No real team yet, but I am hoping to change that. I do pixelart, some music (not very good, hoping to improve at it) and ofc coding  (I have done C, python, adruino and C++, but I mostly work in C#).

I'm thinking about starting a YouTube channel myself (actually more like rebooting a dead one). 

Thanks for reaching the end, but that's all for me. :)

Thank you!

Wrong game though.. but yea, I've joined :P

Thanks!!

Ye, I tested with different speeds and felt like the game was too slow or "un-responsive" at lower speeds. 

I'm glad you found it interesting tho... :)

Thanks!

Yea, I was planning to add so when you kill an enemy, you heal a bit of hp (like doom). I did not even get to finish the player hp during the jam sadly...

So yea, there is really no punishment for touching an emeny, I agree. It could be where you have to chose if an encounter should be fought (for loot) or just dodged (to save hp).

I am planning on adding music and (more) art, expanding the game and story, and I'll probably also add some new weapons and (actual) player hp.

Glad you liked it!!

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I am happy you enjoyed it!! :)

As of now (jam build), the game is short, the music doesn't exist and the sound effects don't fit (they aren't home made).  

I am glad you liked the feel of the game, since I spent most of my time tuning it (before even having an MVP).
If there's anything to take from this journey (or jam, idk), it is to prioritise completing some first test concept level (NOT POLISH) the first few hours. 

Except, as you probably can tell, I did the opposite. So the game feels great 🤤 
BUT in terms of gameplay, there's practically nothing. 

Now I can definitely blame getting sick halfway through the WEEK LONG jam.
Except, it's a WEEK LONG jam 🗓 - 🗓 - 🗓 - 🤧 - 🤒 - 🤒 - 🤧
AND I finished the MVP on the LAST DAY in under 4 hours. 

There's a lot to still be done AND I am hoping to release a major patch/update fixing most of these issues (bossfight?). 

Ye, Thanks for reading to the end I guess ;)

I am very happy you liked it! 

Ye, let's call it a feature 😏

Thanks, happy that you enjoyed it!

I hope to release an update a few weeks from now.

Thanks, I'm glad you liked it!

I actually got sick🤒 halfway through the jam, so I did not get to add as much as I'd planned (music being one of those things). Despite all that, I got a working build up (in time), and that is success to me.

I am planning to expand on this game, post jam (add a boss fight, actual player health, music, ye).

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Hello there, did you have time to play the game? Or is your laptop still charging?

Nice game, although maybe a bit difficult (I could not do more than one minute, when I was surrounded by hordes of dice). I thought that there were a lot of enemies on screen. Maybe decrease that amount a bit. Otherwise, very solid game. Good job guys!

The exe file didn't want to run, it said it missed dll files or something like that..

My antivirus goes ham over the zip file, it won't let it download :(

yea, I used game maker but turns out they charge you to make an .exe.

I will try to make a unity build sometime.. but yea.

ye, I didn't give myself enough time so sadly the game was never finished:(

Nice!