Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dhakajack

17
Posts
22
Followers
19
Following
A member registered Oct 26, 2018 · View creator page →

Creator of

Recent community posts

Je suis d'accord, la musique fonctionne bien dans ce travail.

Ma solution : rester dans les bois et attendre que les animaux évoluent.

Ce jeu m'a fait beaucoup réfléchir :-)

Y a-t-il quelque chose de louche ici ? Le pastis sous-marin expliquerait cela.

ll me semble déjà être un jeu complet. J'apprécie les contraintes de ce système : les descriptions et les choix doivent être courts. Cependant, en permettant au joueur de se déplacer, ça ouvre beaucoup de possibilités pour l'interaction.

J'aime bien le concept, mais en tant que prototype, le jeu est très limité et actuellement le texte ne varie pas beaucoup. Si je peux proposer des recommandations :

- J'ai eu du mal à lire les choix en rouge. Je comprends que le rouge est la bonne couleur pour cette histoire, mais est-il possible d'augmenter le contraste du texte ?

- Envisageriez-vous d'ajouter un score supplémentaire : l'âge réel ? L'histoire se terminera toujours par la mort du joueur, soit aux mains de villageois en colère, soit de faim. Le véritable objectif, à mon avis, est de prolonger la vie autant que possible. Ainsi, un score de longévité indiquerait le succès du joueur.

Je suis peut-être condamné à l'enfer pour l'éternité, mais au moins j'ai fait rire le squelette.

J'ai trouvé le surréalisme et l'humour divertissants -- je devrais enquêter sur ce Boris Vian qui vous a inspiré. Au-delà de l'écriture, le design (typographie, musique, mise en page) m'a également impressionné. Bravo!

Une histoire très agréable ! Merci

Vous ne pouvez pas changer la vérité, mais vous pouvez changer la programmation du robot...

(2 edits)

Apologies if commenting on your own work is poor etiquette, but a friend pointed out a play-through video that, for me at least, is at least as entertaining as the game itself (and has better graphics to boot). I'd still suggest that folks initially give the game a play, but if you get tired of clicking and would rather watch, this video gets through a sizable chunk of the game:

https://www.youtube.com/watch?v=ctRouX29n9w

Sorry about the occasional typo -- this was a one off and written quickly without the usual beta-testing. I have made minor edits to fix some spelling issues in this online version.

Thanks, glad you liked it!

Thanks. Everything I've written up until now has been parser IF; this was an experiment to see what Twine is like. It's a very different sort of writing experience. I'd now like to do something longer format in twine and work on integrating more of a puzzle component (but for the most part, I'm sticking with parser).

Cheers,

Jack

(1 edit)

I assure you that this is an entirely typical experience for PowerPoint users.

On the topic of Microsoft Products, I believe that Word has a template for Last Will and Testament that should serve.

Any suggestions to improve legibility? For some small bits of the game (the file directory and ending), I used custom fonts, but body of the game, I went with the browser-supplied sans-serif font. I could easily switch it out to a defined font.

The best thing about these stories -- the pacing. I'm not sure if I played the game or if it played me. Every action that I took worked and moved the story ahead. It's  a pleasure to just do what comes naturally and have it pay off so consistently. That, and the voice telling the frame story. Really enjoyed this.

Amazed at how much is packaged in this little gem. The writing style is a pleasure; it conveys a whole world beyond what we see in the scene. But it's also a fine game, not too complex, but given the constraints, well done and almost impossible to not replay obsessively.

I started writing this at my hotel in Chicago the evening after my presentation, while it was all very fresh.

Cute game, and scary enough premise for EctoComp! I played through four times.