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diadas

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A member registered Dec 02, 2017 · View creator page →

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(1 edit)

May I ask from which country you play? (Server is located in Germany)

Thank you so much! Everyone in the team had to crunch in the end to make it happen, so it really means a lot to hear this 😊🙏

Hahaha. Never thought of it as jumpscare. Maybe there is potential to even build this up more 🤔😂

Thanks for playing! :3

Thanks for playing and the feedback! We will definitely take a look at the typing speed 😊

We are super happy to hear this 😊

Thank you so much for your kind words <3

For example https://imslp.org/wiki/Symphony_No.5,_Op.67_(Beethoven,_Ludwig_van) + checking out under which license the publisher has these recordings at the moment

Thank you for your feedback! We will most likely adjust the speed in a post-jam update :)

In the background you have a certain amount of trust and resistance "HP". Whenever you hide a message you loose 1 trust and whenever you let a message about the resistance trough, you loose 1 resistance. Whenever either trust or resistance reaches 0, you loose. When you can make it to the 20th of July without either reach 0, you reach the win screen.

Always feels great to be insulted by a sarcastic robot voice.

Thank you! ♥️ 

Oh.... time forward could really be convient!

Hahaha... quite some egg-celent puns you hid in there. 👀

Why retiring, when you can keep fighting for the next egglings :D

Yes! :D
...it might be a bit overpowered 🙈

Thank you! The monsters were drawn by Fennrix. I also think he created some really cute fellas.

Thank you! We are thinking about adding more gamemodes and some meta-game progression post-jam :D
Hopefully this contributes even more to replayablity.

Thank you for these kind words ♥️

We iterated a lot regarding the topic of Time. Initially we wanted time to be the main resource of the game, but later switched to aging.

Thank you! Level 12 is actually the last level of the game. The endboss you could say :D
So congrats! You nearly finished the game :)

Thank you! Hearing this really motivates us to continue working on this game post-jam ♥️

We can definitely add this in a future version :)

Thank you! Good points about the drag & drop and the missing unit info.
Considering to add a stats tooltip for the future :)
Maybe a x-ray view would help when dragging a unit 🤔

Thank you for playing and your feedback! :)
Do you have a specific arena that you found too easy or hard?

Sent you a free claimable key of the game as thanks for the Let's Play :)

(1 edit)

You press W to move forward which starts the game.

https://diadas.itch.io/thermo-game

https://diadas.itch.io/gravity-pilot

https://diadas.itch.io/clean-attack

Thank you <3

Indeed, you have! All hail to the mighty window cleaner NoLether :D
Congrats on unlocking the secret 1.000 points firework <3

Haha, true! :D

Thanks for playing the game <3

Thanks man :)

Added the game to the bundle ;)

https://diadas.itch.io/clean-attack

Had real fun playing this entry! Creating wind turbines / gravity rings makes quite some fun. And having an alligator fly through them bouncing off the walls is nice to look at :)

The visuals are nice, but what I miss is that everything snaps together. Some elements have shadows (alligator, trees, ring) while others seem to be either fully lit (fish, all particle effects) or fully in darkness (ground). The water seems to have an gradient while everything else is flat. The eye seem to be drawn to the mushroom bases (glowing in yellow) while they are not that important. The splashes of the water have the color of the glows instead of the water. I think adding a vignette wouldn't hurt.

The gameplay feels like a fresh mixture of Flappy Bird and Angry Birds :D
Makes lots of fun and a really great work from you! Entertainment: 5 ✯/✯

I love the look of your game! If the gameplay would be expanded on it could become a nice mobile game :)

Had fun playing it, ended up counting the amount of shots I needed for each asteroid to not waste one laser shot :D

After wave 3 it just closed. Game over I guess?

Hi Vong, thanks for playing the game :D
You can skip the death scene by pressing space.

The trick of mastering the second level is to use the *right click* to revert time.
Just scout the area slowly without touching the wall and revert back to the start. 
When you have found the portal, remember the way to it and do it quickly.
Going back one level was implemented as it otherwise would be the same as going back through time with right click thus making that feature meaningless.

Would you maybe like a trail of light of your last successful run on the level to help you finish the level again when you are set back?

Thx for reporting the bug - I wrote it down :)

Regarding quantum effects: I thought about those kind of features. For example it could be that when you revert time your old self will still be there and do all the things you did, which can lead to opening doors by standing on levers, etc.

Just added an updated version with:
- greater arm movement speed
- first person view (toggle via Tab)
- changed time stop mechanic to slow down & added tutorial text for it
- added circle to help understand where you have to end your line to get a circle attack

I hope that those adjustments don't make the game too easy.

I wonder what the max possible score is...
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Nice score! :)
Maybe you can beat @benjamin89's score? ;)
Thought that it would give movement a more important role, if everything is reacting to it (color, music, camera, etc.)