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Dial0

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A member registered May 30, 2019 · View creator page →

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god damn thats genius

Hit boxes are also my only complaint, you have to be near it, but not ontop of it, so its a fine line and a little frustrating.

Otherwise nice graphics, nice character physics, and especially nice rope/wire physics.

Definitely a unique concept! I liked how you used the orange color consistently to represent danger. After about 20-30 plays I started to feel like I got the hang of it and could often get close to 1000 points.

One thing that kept tripping me up is that I would immediately slam into an orange triangle that was positioned at the far left edge of the new screen, before I had time to catch the ball. So for me it felt a little bit of a gamble each time I would switch screens, which made the game feel more luck based and less skill based.

Cute Graphics, just enough story, overall very enjoyable.
After getting the bad ending (no spoilers), I couldn't help but try for the good ending which meant I spent about 10mins dying falling into holes haha.

Loved the fade effect, I am guessing you did that with pallet shifting?
and the dithering lighting effect was great. Graphics are definitely 10/10. Well done!

I played for a bit, but it seems that after the second set of blue lines I just start tumbling through empty space?
It reminds me of those old flash games like line rider, I feel like the fun would be in making and sharing the levels and seeing the tri-ball navigate them.
Definitely a unique concept, and I would play a more fleshed out version.