YAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSS!!!!!
Diante Clark
Creator of
Recent community posts
Just noticed you placed willowisp and faerie are now under spirit. Could update that on the page like that as well. Maybe add a couple additional spirit units 😁 that would be cool, plus you dont need a full set, just a couple extra to make it feel like a fresh set. Something like a ghost and ghoul, etc....
Your main idea makes complete sense. I was viewing it from a game dev sense of being able to drag the folder into the engine and boom now you have em all and they're sorted. But in my brain I just love having the sets separated, no issue with how you're doing it. But if you do choose to keep em in the same folder maybe just add like fish_ or beast_ to the name to organize them that way. I do myself enjoy having em all in a single folder and seeking through a hundred folders can become a task on its own XD
However this goes I'm game either way (n_n)
Of course! There is one recommendation I have at the moment. The naming convention on the sprites, maybe you could add what set they are with so it groups them together. All beast together, all dragons together, etc.... Or even just additional folders with the groups. Other than that, amazing work as always! Keep it up, I look forward to the next update.
I like that you've been doing them in sets. It makes it easy to group them for specific areas. I'd like to see what you already have cooking up :D The only think I can think of is possibly areas that match the sets in a sense or just keep making the mockups with each example as it helps me visualize how the assets work together and match with the enemies.
Dude Yasss!!!! This looks amazing! Just a little snapshot of what I have going. I'll be sure to find a place for these additions! I look forward to the next set of updates. Upon the next one I'll be sure to leave a donation. Maybe you could add a donation button on your page? Like make a project that just showcases your assets and name it donations :D Loving the hard work and care you're putting into this set.
The goal is to try and create these things without the behavior. I'm not against behaviors by any means as they help a lot and make things easier, but I myself like to do them with the core engines code structure. I know some new devs out there as well attempt to do it like this to see what the code looks like. This helps us understand coding a bit better and prevent us from making basic mistakes when making more complex systems.
Overall it just helps anyone looking to have simple mechanics without the help of behaviors. :D
The font is antiquity-print by SciGho on itch. As for the tiles and character's I've done them already XD I can give em to you no biggie. Doing the collectables now. Once I've completed them all I can give them to you and you can adjust them and add any new content and then boom on the update push em out.
So for feedback on additional stuff, maybe just some simple recolors on some of the enemies like the slime and snake, just to add numbers. Also some simple mods to the tileset like I added the spike set to the trap door. Also a spike [down] sprite and maybe a downstairs sprite as well. Just some basic opposites. Door variety etc... Alot of this can be done with what you've already done which is great, I opened aseprite and got to work XD Also a combined version of each thing you have. All characters on a sheet, all items on a sheet, etc... I've done it for some already and I can send it over to you if you'd like. This is a really great pack and I hope to see more for it in the future. I like the simple set of enemies and just swapped the race, that's very clever and allows for tons of enemies to be made, I say just keep that up with new races and before you know it you'll have 100+. Oh and also do the character matching armor sets....that's always really cool :D