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Diante Clark

149
Posts
13
Topics
33
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4
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A member registered May 31, 2018 · View creator page →

Creator of

Recent community posts

YAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSS!!!!!

Amazing.

Really fun game. I enjoyed the tower combos. The direction fix on certain towers gave it nice little twist. I also noticed some slowdown on the later waves. I think all games like this are that way with too many objects on scene. But good short game. I unlocked everything. Great work!

(n_n)

Got myself in the top brackets :D

Loving this game. This is the results of my first run, gonna go again. Amazing work on this project!

Heck yeah!!!! Just these few VFX will be a game changer! And now there's another thing within the pack you can add to 😁 amazing work!

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Sweet! For the tiles maybe like a graveyard or just some tombstones and a fence could work.

Just noticed you placed willowisp and faerie are now under spirit. Could update that on the page like that as well. Maybe add a couple additional spirit units 😁 that would be cool, plus you dont need a full set, just a couple extra to make it feel like a fresh set. Something like a ghost and ghoul, etc....

Of course!

Great work! Left another little donation :D Looking forward to more updates. Take it easy if needed. No need to get overwhelmed with studies :D

Awesome! *(^o^)*

Your main idea makes complete sense. I was viewing it from a game dev sense of being able to drag the folder into the engine and boom now you have em all and they're sorted. But in my brain I just love having the sets separated, no issue with how you're doing it. But if you do choose to keep em in the same folder maybe just add like fish_ or beast_ to the name to organize them that way. I do myself enjoy having em all in a single folder and seeking through a hundred folders can become a task on its own XD

However this goes I'm game either way (n_n)

Of course! There is one recommendation I have at the moment. The naming convention on the sprites, maybe you could add what set they are with so it groups them together.  All beast together, all dragons together, etc.... Or even just additional folders with the groups. Other than that, amazing work as always! Keep it up, I look forward to the next update.

Had to drop another donation :D Great work as always. Keep it up!

All good! I usually get the filled pack. About to check out the update now :D

I think if this were to happen simply upsizing the enemies could work. Outside of this the only other thing that you could do is a main image in the center with the body arms and legs also being separate 16x16 images. Like Haunted armor or something could be cool. 

I like that you've been doing them in sets. It makes it easy to group them for specific areas. I'd like to see what you already have cooking up :D The only think I can think of is possibly areas that match the sets in a sense or just keep making the mockups with each example as it helps me visualize how the assets work together and match with the enemies.

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Of Course! You're putting in an amazing amount of work. Keep up the great work! I'll be sure to drop some more donations to help you out and keep the development going before uni classes get too crazy for you :D

As promised, I left a donation :D Basically just bought the pack again XD Very much deserved. Amazing work!

Dude Yasss!!!! This looks amazing! Just a little snapshot of what I have going. I'll be sure to find a place for these additions! I look forward to the next set of updates. Upon the next one I'll be sure to leave a donation. Maybe you could add a donation button on your page? Like make a project that just showcases your assets and name it donations :D Loving the hard work and care you're putting into this set.

YAAAASSSS!!!! Love seeing updates coming!

The goal is to try and create these things without the behavior. I'm not against behaviors by any means as they help a lot and make things easier, but I myself like to do them with the core engines code structure. I know some new devs out there as well attempt to do it like this to see what the code looks like. This helps us understand coding a bit better and prevent us from making basic mistakes when making more complex systems. 

Overall it just helps anyone looking to have simple mechanics without the help of behaviors. :D

All good :D

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Oh I was just thinking, maybe a couple of npcs. A merchant, a couple of old, young, and middle aged folks. Then of course like an inn keeper, blacksmith, etc... things like that. Also maybe a couple more items, like herbs, fruits, things like that.

Dude awesome work here. I went with the most unstoppable build in all games...poison :D Did a solo run, 0 damage taken and just murdered em all. Great work.

Looking aweseome!

Yaaaassss! First update

Legit amazing!

Very much enjoyed this game!

Of course! Thanks again for making this set!

The font is antiquity-print by SciGho on itch. As for the tiles and character's I've done them already XD I can give em to you no biggie. Doing the collectables now. Once I've completed them all I can give them to you and you can adjust them and add any new content and then boom on the update push em out.

So here is a way I did it :D Sorry for the crossout, didn't want to give the assets away in a comment XD I think something simple like this could make a big impact

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So for feedback on additional stuff, maybe just some simple recolors on some of the enemies like the slime and snake, just to add numbers. Also some simple mods to the tileset like I added the spike set to the trap door. Also a spike [down] sprite and maybe a downstairs sprite as well. Just some basic opposites. Door variety etc... Alot of this can be done with what you've already done which is great, I opened aseprite and got to work XD Also a combined version of each thing you have. All characters on a sheet, all items on a sheet, etc... I've done it for some already and I can send it over to you if you'd like. This is a really great pack and I hope to see more for it in the future. I like the simple set of enemies and just swapped the race, that's very clever and allows for tons of enemies to be made, I say just keep that up with new races and before you know it you'll have 100+. Oh and also do the character matching armor sets....that's always really cool :D

Had to grab this bundle. Been loving since the first pixelike was out, now I got a new favorite! Amazing work.

You don't disappoint! Another great one! Short and fun. Great work!

Great work!

Hey there! Loving this pack! My only suggestions are a basic heart for HP and maybe a key for the chest and doors.

Also if you had to choose the best font to fit with this amazing pack, what would it be?

You are still my favorite dev of all time.

This is an epic base! Just need some thick enough paper to make it a reality. What's the dimensions of the box when folded?