Nice spin on the endless runner genre! The passcodes fit in well I think :D I think the game has only one like major problem in that it happens (not even that rarely) that all 3 lanes are blocked at the same time... But overall nice game, I also liked the other vehicles driving over the other pedestrians :D
diebreze
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Damn what an awesome game! I like the artstyle, level generation (?) and I think the controls are very fitting (although I think a little more jump height wouldnt be too overpowered ;) The enemies seem a little... simple, but atleast one can then also focus a little on the path to take :D Only problem I had was the game sometimes felt a little "laggy" and which made the pixel art really hurt my eyes after a while :D (I dont think its my pc/internet... using firefox maybe thats the problem)
Good job on the submission and the artstyle looks quite promising actually ;) For the current gameplay, I am very confused about what to do... Where is the forge (I did not find it)? Do I dig in order to kill the other guys or can I find something from the ground? Maybe its a me problem, but I think some more polish would help the game loop and make the game more accessible :) It's a good baseline though, so keep developing :D
Cool game and awesome polish with (some of) the upgrades being visible on the tank! Only suggestion would be to add short delay to the upgrade selection, because I found their exact timing hard to predict and then always chose randomly according to the movement I was doing at the time :D Good job on the game!
What a game! It is definitely hard, but it plays really nicely and well as soon as you pick up on the necessary tricks and skills :D I'm kind of stuck on the level starting in a valley and you can make it to the right floor, but not the left one and over you there's these "pass from underneath" blocks which I can't reach either... No idea what to do there, maybe you have a hint :D This is definitely one of the best game jam games I have played so far (not only this jam) ;)
Thank you very much for the feedback! I have never encountered the red stuff in the sea, but I could imagine the water being randomly too shallow :D for the resistances I see your (and others) point, but I think since the game has upgrades (although limited by time) I think the game has to start harder and becomes easier the more ships you sink ;) I will note it for the next jam tho!
Unfortunate that your data was lost, I guess I can just suggest looking into git aswell (didn't like it at first either, but nows it's an absolute must in my workflow). Regarding the game, I think it looked to be on a good way for a visual novel, but I think the music could have used some smooth blending :) See you next game jam maybe ;)
Nice idea for a game jam! Hitboxes seem a bit on the punishing side, but it could be a skill issue on my side :D I especially liked the falling where the chicken really struggles in order to slow down (looks and feels awesome)! As others said, needs some more polish, but a great entry for this jam ;)
Thanks for your lovely feedback! I'm wondering a bit at which point you had to mash the buttons? :) The ship keeps firing as fast as it can if you just hold down the right mouse button and movement is slow anyway, so quickly changing target positions does not help anyway :D no offense tho, just curious ;)
Awesome game you created! I like the looks, they fit very well together and also the sprite animation of the frog jumping is lovely! :) Also that you did not turn it into a rage game, but rather having a lot of safe spots makes it way more accessible I think. Only suggestion: maybe some indicator to show when you reached maximum jump charge would be nice :)
This is so far the most addicting game I have played in this game jam! :D I love almost everything about it (it just seems slightly rng based, whether you get a lot of chicks directly behind obstacles or get them lined up nicely)! But don't get me wrong this probably hooks me even more to play :) Plus having the leaderboard gives extra motivation. Aside from competition I think it is also very polished and very well on theme! ;)
Although I have absolutely no clue what is going on in this game, I actually loved it :D The sprites, punching animation, sounds all make me want to play more... But I do not understand "how to do better at the game" (the spear dude and the green monster always take atleast 1 life and the angel statue never seems to move out of my way :D)
Cool idea, but requires some more polish I think :) The things I would improve on first would be player control (to be relative to the screen center instead of relative to the current mouse position) and clarifying on the goal in the game. The drone spawning and swarm behaviour are awesome though! :D
What an awesome game! I love the creative ideas for the card effects (since I'm not used to the deck builder genre, I do not know, whether these are inspired by some other game), but nonetheless super fun game! Not sure about your keyboard layout, but for me x and z were a bit awkward for one hand and I also did not like the "baby voice" too much, but this is very subjective :D Well done!
The idea of an arena autobattler is nice, but I felt my choice to have very little impact (choosing the highest damage /dexterity person and still dying first)... Maybe it was just not clear enough to me, what the individual stats really influenced. Also the sound effects are very repetitive, maybe it would be possible to play them with slightly changed pitch (creates awesome variety in sounds).
Cool entry to the jam! I love the different characters, although kaboom stood out as most fun character. Unfortunately when killing the boss and then doing another run, the boss spawned with "0" health and died after one shot... Also the soundeffects are very fitting, but a bit too loud for my taste :)
Awesome puzzle game and I think the difficulty curve is well made, except for level 5 & 6... maybe I'm missing the intended solution or it just is that simple :D I think it could be interesting to have something like a "free camera" (or maybe some additional fixed camera positions) to get a better view of the level. Also I did not really get the link to the "scaling" theme... Well done puzzle game though! :)
Cozy game and a lovely intro scene! This is the first time I have played this type of game, but I would say it is really nice introduction to the genre. I would have liked to sometimes send one of the raccons to a station before a customer arrives as preparation (which I don't think was possible right?) :D