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diebreze

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A member registered Aug 20, 2024 · View creator page →

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Nice spin on the endless runner genre! The passcodes fit in well I think :D I think the game has only one like major problem in that it happens (not even that rarely) that all 3 lanes are blocked at the same time... But overall nice game, I also liked the other vehicles driving over the other pedestrians :D

Damn what an awesome game! I like the artstyle, level generation (?) and I think the controls are very fitting (although I think a little more jump height wouldnt be too overpowered ;) The enemies seem a little... simple, but atleast one can then also focus a little on the path to take :D Only problem I had was the game sometimes felt a little "laggy" and which made the pixel art really hurt my eyes after a while :D (I dont think its my pc/internet... using firefox maybe thats the problem)

Good job on the submission and the artstyle looks quite promising actually ;) For the current gameplay, I am very confused about what to do... Where is the forge (I did not find it)? Do I dig in order to kill the other guys or can I find something from the ground? Maybe its a me problem, but I think some more polish would help the game loop and make the game more accessible :) It's a good baseline though, so keep developing :D

What a cool game idea :D I liked the drawn characters a lot! Also I think pushing the "two button control" all the way adds a nice touch, although a bit confusing at times :) I think this also has a lot of potential for more gods, ingredients, story etc., so maybe you can keep developing this.

Good job on the submission! Obviously needs more polish, but I think you have a nice baseline now to improve on ;) I think the attack animations worked nicely in the game :)

Nice and polished game, also cool sound effects ;) Not sure whether its me or my keyboard, but I had a really hard time controlling the very input sensitive car :D

Cool game and awesome polish with (some of) the upgrades being visible on the tank! Only suggestion would be to add short delay to the upgrade selection, because I found their exact timing hard to predict and then always chose randomly according to the movement I was doing at the time :D Good job on the game!

Oh... That is a lot of coyote time :D Thanks! Now I have to try again tho... :D

What a game! It is definitely hard, but it plays really nicely and well as soon as you pick up on the necessary tricks and skills :D I'm kind of stuck on the level starting in a valley and you can make it to the right floor, but not the left one and over you there's these "pass from underneath" blocks which I can't reach either... No idea what to do there, maybe you have a hint :D This is definitely one of the best game jam games I have played so far (not only this jam) ;)

Awesome game you created there! I liked the strategy choice you were able to implement into mini golf (taking the longer path vs risky path) :) I know you cannot restart a "level" in real golf, but I think here it would have been a nice feature (since I'm not very good at golf) :D Nice work!

Thanks for the feedback! I only tested it using firefox... Maybe your browser (guessing safari) has some compatibility issue... Anyway, sorry for not providing an executable for Mac :D

Thank you very much for the feedback! I have never encountered the red stuff in the sea, but I could imagine the water being randomly too shallow :D for the resistances I see your (and others) point, but I think since the game has upgrades (although limited by time) I think the game has to start harder and becomes easier the more ships you sink ;) I will note it for the next jam tho! 

Good job on the game and the writing! I know it's very limited time, but I would have loved to see a few more options and the random generator not be able to present the same text 2 or more times in a row :D I did 6 years, but I could see playing this more if there were more options! 

Cool thing you uploaded a working (even on my phone) version of a game! Although of course having 5 buttons to control the game seems not very suitable for the jam :D keep working on the game though just because the deadline is over does not mean you cannot create an awesome game out of this! 

Cute and simple idea for a jam game! Although after playing until 50 I can't see any goal or win/lose condition (I had -1 at some point, but still did not loose). Could use some more work, but hey you finished and uploaded a working version of a game (300/500 did not do that) ;)

Unfortunate that your data was lost, I guess I can just suggest looking into git aswell (didn't like it at first either, but nows it's an absolute must in my workflow). Regarding the game, I think it looked to be on a good way for a visual novel, but I think the music could have used some smooth blending :) See you next game jam maybe ;) 

Nice idea for a game jam! Hitboxes seem a bit on the punishing side, but it could be a skill issue on my side :D I especially liked the falling where the chicken really struggles in order to slow down (looks and feels awesome)! As others said, needs some more polish, but a great entry for this jam ;)

Thanks for your lovely feedback! I'm wondering a bit at which point you had to mash the buttons? :) The ship keeps firing as fast as it can if you just hold down the right mouse button and movement is slow anyway, so quickly changing target positions does not help anyway :D no offense tho, just curious ;)

Awesome game you created! I like the looks, they fit very well together and also the sprite animation of the frog jumping is lovely! :) Also that you did not turn it into a rage game, but rather having a lot of safe spots makes it way more accessible I think. Only suggestion: maybe some indicator to show when you reached maximum jump charge would be nice :)

This is so far the most addicting game I have played in this game jam! :D I love almost everything about it (it just seems slightly rng based, whether you get a lot of chicks directly behind obstacles or get them lined up nicely)! But don't get me wrong this probably hooks me even more to play :) Plus having the leaderboard gives extra motivation. Aside from competition I think it is also very polished and very well on theme! ;)

Although I have absolutely no clue what is going on in this game, I actually loved it :D The sprites, punching animation, sounds all make me want to play more... But I do not understand "how to do better at the game" (the spear dude and the green monster always take atleast 1 life and the angel statue never seems to move out of my way :D)

Cool idea, but requires some more polish I think :) The things I would improve on first would be player control (to be relative to the screen center instead of relative to the current mouse position) and clarifying on the goal in the game. The drone spawning and swarm behaviour are awesome though! :D

Thanks for your comment and the feedback! Did you play the game in fullscreen mode? I think that should help a bit with the size of the cursor, but I do see the problem, which is definitely not how it looked while developing in unity :D

Nice little game :) I did not really understand the part with the arrows, but my bar thing just moved through the barrier at the side at some point to move on to falling cubes... not sure if that was intended :D I really like the soundeffects and simple, clean visuals!

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What an awesome game! I love the creative ideas for the card effects (since I'm not used to the deck builder genre, I do not know, whether these are inspired by some other game), but nonetheless super fun game! Not sure about your keyboard layout, but for me x and z were a bit awkward for one hand and I also did not like the "baby voice" too much, but this is very subjective :D Well done!

The idea of an arena autobattler is nice, but I felt my choice to have very little impact (choosing the highest damage /dexterity person and still dying first)... Maybe it was just not clear enough to me, what the individual stats really influenced. Also the sound effects are very repetitive, maybe it would be possible to play them with slightly changed pitch (creates awesome variety in sounds).

Cool entry to the jam! I love the different characters, although kaboom stood out as most fun character. Unfortunately when killing the boss and then doing another run, the boss spawned with "0" health and died after one shot... Also the soundeffects are very fitting, but a bit too loud for my taste :)

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Awesome puzzle game and I think the difficulty curve is well made, except for level 5 & 6... maybe I'm missing the intended solution or it just is that simple :D I think it could be interesting to have something like a "free camera" (or maybe some additional fixed camera positions) to get a better view of the level. Also I did not really get the link to the "scaling" theme... Well done puzzle game though! :)

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Thanks for the comment! No, I think it's definitely not only skill issue, I think the game needs a bit more tuning in multiple areas ;) 

Thanks for the feedback! Yeah I guess forgot to let other people play the game before uploading to find out which parts are unclear (to the dev it always seems clear :D) 

Thank you for the suggestion, that actually sounds like a good idea to try out :)

Thanks for the comment! This is my first Game Jam submission, but you're right the theme could have used some more time. (I had some plans to scale the arena size, enemy sizes and more upgrades, but you probably know how it is ;)) 

Thanks for your comment and all your suggestions! The dash is supposed to have a 1 second Cooldown if that is what you mean. For the music volume I'm sorry, I guess I had my speakers quite turned down so I never noticed the loudness. :D

Thanks a lot, although the sword is one of the first things I want to clean up now after the jam. :D also I'm more of a programmer than an artist and I guess it shows :)

Cozy game and a lovely intro scene! This is the first time I have played this type of game, but I would say it is really nice introduction to the genre. I would have liked to sometimes send one of the raccons to a station before a customer arrives as preparation (which I don't think was possible right?) :D

This is such an awesome game, you guys did a great job not only at the idea, but also execution and polish! I liked the collectible flys and the option to scale the player itself!

I love the visuals and the relaxed sound design, but I think one spends way to much time in the "dice protection" game compared to the other parts and I personally enjoyed this part the least. :)

Cute idea and game art, but I encountered a lot of bugs (being pushed out of the normal area, sudden and crazy velocities and teleports).

Also I don't think I fully understand how to kill the other slimes (jumping on top works on orange but not purple)

Cool project tho, I can see potential ;)