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digimbyte

16
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A member registered Jan 14, 2017 · View creator page →

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this game isn't worth sending to space as an archive representation of gundam - its not even worthy as toilet paper.
perhaps the actual game where the sprites were stolen from is a better representation of the same IP by its real and legal creators. seriously. 

All the assets from this are stolen. you can find them on spriters-resource.com a popular sprite rip/share site.

perhaps sonichu is more your intellectual pace.

because its so buggy and trash. game literally commits suicide if you sit on character select for more than 15 seconds.

perhaps announce that its on steam? No-where is that even indicated here

abandoned?

(2 edits)

I am looking for an expert with Unity C# and has experience with state management, procedural generation, and scriptable objects. 

payment would be handled in sprints via PayPal invoices in USD

Additional experience with web design (React, Angular, Vue) and web component libraries is preferred but not essential.

Required:
Unity 2021.3.5f1
Neosis GUI
Discord
PayPal

Preferred:
PWA or Modern Web Dev Experience
+10 GMT Time zone

The issue is we have a wide variety of developers working on their own projects in our team and UI between them all is lacking or non-existent.  This Library is to introduce a functional GUI components that are simple to use, store in memory, and reference via internal state management.

The Project is to create a GUI Library using NEOSIS that Procedurally generates UI based on an event and hook system with components similar to how modern component libraries work. Gone are viewport editing and U/XML fighting.

Simply Define panel objects, their anchor location and pass it content before calling an update() function to render the new contents. Define properties such as click and drag and tag references. etc. 

Budget estimate is $2000 USD and will require regular communication via Discord. 

you can get past them, its just incredibly hard - I've not been able to do it but I watched a player panic and make it past the one inside

that ski slope part is utterly dumb - no real way past the bench. disappointing and boring. 

I don't take offense, I'm not as soft-skinned as most. I believe it's good to be critical and realistic. I suggest working on the gameplay itself with some sample music or something you've thrown together. once you have effectively a demo or an alpha, then I'm sure people would be interested. you have to remember that the internet is full of broken promises and games that never go anywhere - best of luck to you

making music takes time and effort, try free music libraries until you can afford to buy licenses from existing works

The part where the artist doesn't know what a vagina looks like and DRAWS it UPSIDE DOWN - fucking lol. the artwork is a train wreck of autistic wet dreams, I love it.

A SMALL DEAR DEER CAME OUT OF THE BUSHES

(5 edits)

Looking for a part-time Programmer to help fill out the team. We are making a procedurally generated exploration game where you can warp to stars and analyze their system, land on planets, and then put your name on it. It is a rebirth of a classic game called Noctis - we want to capture the exploration aspects of Eve Online and Elite dangerous

The objective goals of the game:

  • Siphon solar winds from stars to recharge your engines
  • Travel to nearby stars with and scan the system for more information
  • Orbit planets where you can send drones to probe and find resources
  • Land on the surface to catalog samples of soil, fauna, and wildlife
  • Name Fauna, planets, animals, etc and share it with other players
  • Collect resources to refuel, re-arm, and upgrade your ships
  • Primary Starship can carry two active ships and one additional in storage
  • Search for anomalies of past or present civilizations
  • Find a way home.

I hope to release this game at a fair price on itch.io and steam and split any revenue with all team members. We want an additional programmer for outside opinions, knowledge, and a fresh perspective. experience is not required but knowledge of Unity and C# is a must, evidence is that is needed.

Current Team:

DIGI: Lead Designer/programmer

Issen: Lead 3D artist

DharmaraJ: Network Programmer

Requirements: 

  • Discord
  • Minimum 2 Years of Unity programming
  • Previously released work will be favored.

the camera is offset too far and floaty, trying to control the 'charater' and look around is disorientating.

there game is also claustrophobic, hard to find a sense of direction to know what to do. most likely related to the first issue
without clear indicators if something you are supposed to shoot or defend, you have no idea what to do.

please delete

this game makes me dizzy - no communication or direction in the game. and im a hardcore gamer. sad...