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Digitalfurbelow

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A member registered Feb 26, 2022 · View creator page →

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you should be able to find it in the tavern in town and be able to recruit it

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I accidentally put the room in the wrong dungeon. it will be fixed though.

paste the key in the game and hit the get info button. If you are having trouble try

- add game as firewall exception
- check host files, make sure there is no GrowthRPG.com included
- Disable any VPNs

He has a very low chance to appear nearly anywhere but you need to beat at least once boss before he can appear

if you fixed him up he should be in the tavern, it should say in your quest journal

it sounds like its failing to create a new save file, is it in a folder that it wouldnt have permission to write to?

nah it just gets you to the reward faster, the variable being displayed is the same one it checks against.

check your firewall, make sure any VPNs are disabled, and try resetting your DNS settings.

you cant remap it but controllers should work with them, except for the drinking one

the bosses not growing is bugged, will be fixed in 6.8

try the console command "restartlevel"

are you on the Patreon or Free version?

Its not going to happen with this one, but next project will be.

no thats 30 save slots, it was limited at 3 originally. SO you can have up to 30 different playthroughs now.

You're welcome, there are a few moves that steal opponents stats. 

Sure I'll see what I can do

yep they're all my models, they kind of have to be made in a special way to support all of the mixing you could do with them.

theres a bit of a bug with roots. But it should be fixed in 6.6

just some fun foreshadowing

Nah, I tried but its going to end up being a lot more trouble than I feel like it would be worth.

Old is essentially the backlog, they may or may no longer exist or are hard to reproduce and they ones in new take priority over them.

Its bugged in 6.3 but fixed in 6.4

try the Itch.io app, its a lot more stable than the web version

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every time, I'll probably add this as an option in settings in 6.5

Try using the console command "gc.CollectGarbageEveryFrame 1"

I have no idea what causes the fatal error, 130 I know is something related to garbage collection.

Thanks

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Try using the console command "gc.CollectGarbageEveryFrame 1" and tell me if that helps

It looks like at some point the thing spawning it lost the requirement to check against. Should be fixed in 6.4b and hopefully I'll be able to switch over to a system that doesn't have this problem. Because the same thing happened with the sword in the stone.

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open console and type "fly" to no clip, then "walk"


It would help to know what your stats were, it may be an issue with size or legs causing you to go through the ground

you need to beat the temp final boss then enable debug in the settings menu

Try the Itch.io app, its a lot more stable for downloading

They're the chest around save points. However it is busted in 6.1 and will delete items, fixed in 6.2

The free version is always 1 month behind. If you want specifics you can check through the changelog for each version, basically 6.2 had a lot of bug fixes and optimization.

I believe its a bug that happens based on how certain modifiers stack. It should be fixed in 6.1 and onwards, however you will need to restart a save. 6.1 is the new overworld though, so its a perfect time to restart.

dang, sorry to hear that. Not sure what else I can do to fix it, and as far as I've heard youre the only one with this error. Have previous versions worked for you? Also your file says your missing a DLL, try running the prereq setup

Hotfix will be coming out Wednesday so hopefully I can fix it then. If its still broken by then I can give you a refund on your patreon for the month.

Its going to be next Friday or Saturday, the next update is huge so its taking a while, still lots of stuff to test and fix\

it depends on how deep you go. Usually if an enemy does not run away from you it means you can't step on it

I figured it out. Will be fixed in version 6.1