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digitarium

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A member registered Apr 27, 2021 · View creator page →

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Thanks! Yeah, sorry about that, permissions have been chmodded -- it should work through the itch app no problems. If you're downloading/running manually, you'll need to override your Mac security settings first (Finder > Security & Privacy > General > click [Open Anyway]), but it should work after that :)

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Haha, literally trying to debug that rn...mac permissions are a pain

Edit: should work now! see comment below

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Ooh interesting, thanks! We had another bug report related to that exact upgrade, might be something tangential -- if it happens again, let us know if resetting the day through the rule book refreshing the page fixes anything.

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Thanks, that's really helpful! If it happens again, try restarting the day through the rule book refreshing the page, and let us know if that changes anything. We'll have some time this weekend to try and fix it :)

That's unfortunate, it sounds like the game works at first, but then it becomes unresponsive. Does this happen at the same point every time (i.e. day 3 or after purchasing a specific upgrade)?

Are you playing in the browser? If so, which one? Do you experience the same issue with the downloaded version? That would help us determine if this is a general problem with the game, or something that only happens on a specific platform/your specific setup. Thanks!

Thanks, yeah I've had that happen too -- we're working on getting a bug fix build out soon

Thanks Meatclump, we're looking into it :) Love the username

Haha, happy to hear that! (apologies to your sleep schedule)

Thank you! <3

Thanks so much! We'll probably be forced to make a "real menu" at some point, but like SusieSue said, everything's in the rule book for now. Definitely agree on the steep learning curve, I think 7-day mode will have to become 10 or 12 days instead -- it's especially overwhelming when you get mulitple new notes first thing on like day3

Wahoo! Congrats :D

Thanks! <3

Haha, fair enough! Thanks so much <3

woah, that's actually insane! I guess I have to make an easter egg now, oh no, you've forced my hand :) Hopefully we can get the update out before you reach 1k xD

Thanks, happy to hear it works well on a touch screen! The card stacking, totally unintentional xD but honestly, we kinda like it -- it adds a nice trade-off

Most likely sometime before the end of the month, we'll be releasing a play-test to our discord hopefully this weekend/early next week.

Thanks! We'll definitely be adding parcel storage and a story, a save-system will be in the next update :)

Thanks! Added to the bug list :) Ooh, very cool idea... that shimmer shader would look pretty good on a shipping line

Whoops, we'll look into it -- thanks for the bug report!

Thanks, that's super helpful -- think we can fix 'em in the next build

Glad you had fun playing and thanks for the bug reports -- can't believe we overlooked overlapping the menu cards! Should get 'em fixed in the next update

Appreciate the feedback, you bring up some great points!

1. That's a weird new bug for sure. What was the unsure action you performed that caused the stamp to get stuck? Is this something you can reliably replicate?

2. That's not intentional, potentially a bug? Are you opening the mystery stamp packs every day (i.e. could this be related to transferring unopened stamp packs to the next day) or is it just preventing you from purchasing more than 2 per run regardless?

3. True, sounds like a good shop upgrade to me

4. Very much yes, variable earnings based on parcel size are in the works

5. Honestly, we didn't expect anyone to play long enough to notice the looping month, so thanks? This was a temporary solution to squeeze the calendar into the last update, congrats on revealing this dirty secret :D

Hi SgtPabs, we've recently released a large new build -- do you still have the same issue?

Thanks for the report, does it resolve by flipping through *any* dog-eared corner or is it specifically the map/book etc? Did you alt-tab back into the game at any point? There's a similar bug after alt-tabbing, fixed by hitting ctrl. If you've found a specific way of reproducing the issue, please let us know!

Haha, nice! :D

Thanks for the kind words! :) Yeah, 90% impossible doesn't seem right on the breezy mode -- just to clarify, are you utilizing the 4 top right slots to also temporarily store single cards that are in the way? Without doing that, it would definitely be way to hard to solve.

The cards are shuffled completely randomly atm, so it's very possible be dealt an impossible hand, especially on harder difficulties. That's a good idea to have an option to skew the shuffling, we can add that in the post-jam update but we'll have to wait until the ratings for LD are over in about 2 weeks.

Thanks, a save-system is in the works!

Thanks! Package storage will likely make it into the next big update, and definitely agree on the desk upgrade gripes -- it's on the to-do list :)

Thanks for the bug reports, there's a lot of weird edge cases to consider. If you ever reproduce them, let us know/send screenshots. We'll look into the postage issue, the scale has been a particularly lovely treasure trove of bugs. Wahoo.

The quit game button is on the last page of the rulebook, as of 10min ago :D

Done :)

Should be fixed now!

Thanks! Turns out that system locale can change how numbers are parsed in C# -- should be fixed now

Postage collectors are a great idea!

The gilded stamp working makes sense, as it essentially tells the game to pretend that the package has the right price, no matter what other stamps are attached.

The 1.75 bug is likely caused by the same locale issue as the price chart.

A picture is worth a thousand words – Thank you!

That price chart looks wrong, many of the numbers are 100 times larger than they should be. Comparing your screenshot with the spreadsheet helped me figure it out.

Under the hood, the game reads the chart from a CSV file where 25 cents is represented as “0.25”. However, it looks like your system’s locale/language settings probably assume that the decimal separator is a comma, not a period, and so it reads “0.25” as 25 dollars not 25 cents. I had no clue that the system locale could change how numbers are parsed in C#.

I’ll post a new build with a fix as soon as I can.

Thanks for playing! You can return the package to the customer. Or, you can keep the package on the desk and send it out on a later day. Chartering an extra route will help with clearing out the parcel backlog.

Thanks for the bug report! Does this happen with specifically "overweight" parcels or any parcel? If you could post a screenshot of the mistake preview when this happens, that'd be really helpful -- we've been trying to catch this bug for a while, but haven't been able to replicate it.
In terms of game balance, did you unlock the stamp pack upgrade and purchase mystery stamp packs? If it's not possible to price everything correctly with the upgrades purchased, we'll definitely have to tweak the pricing balance as well.

Thanks for the bug report! Does this happen with specifically "overweight" parcels or any parcel? If you could post a screenshot of the mistake preview when this happens, that'd be really helpful -- we've been trying to catch this bug for a while, but haven't been able to replicate it.

In terms of game balance, did you unlock the stamp pack upgrade and purchase mystery stamp packs? If it's not possible to price everything correctly with the upgrades purchased, we'll definitely have to tweak the pricing balance as well.

Can you provide more details: Which browser? Is it up to date? Is hardware acceleration turned on? Do you have a dedicated graphics card?

Yeah, it is!