Played in a one-shot of this game earlier today, and it was a delightful experience! A game that can very quickly be brought to the table (little prep required besides reading the ttrpg), easy to learn, and that can be played through in a much shorter time interval than most roleplaying games (our session took 1.5h)!
Add to that a very appealing premise, which is easy to pitch and quickly grasped by the players, and it's the perfect little package for an excellent evening!
Dimitri, Dr.Givaca
Creator of
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Hello fellow RPGeniuses! This will be my third participation in this jam, and just like last year, I'm challenging myself to answer to Dreamup's RPGenesis workshop (portuguese version here, english version can be found in Minakie's Unofficial RPGenesis Guide here). Last year I wasn't able to finish that workshop, but it helped me a lot for my submission, therefore I also strongly recommend for people to check out this guide.
If you want to take a look at how one can work through this workshop, you can follow along with my Highway to RPGenesis 2022 blog series during the next couple days. And it's also a way to document my developing project, that is very much open to feedback at all times.
Title: undefined
Number of Players: 1, possibly 2 if time allows to toy around with the idea
Topic: A game about exploring a mysterious and dangerous island, while uncovering legacies and establishing your own
Inspirations: Carta system solo games, Ironsworn, Lone Eons, The Quiet Year, the Kingdom series of videogames
The general idea is that every time you want to place a tile, you draw randomly from the pile and must try to place it, so you never know if it will be possible (the only tile you know beforehand is the one from the Unforgettable Memory). Maybe it isn't very clear in the document, I'll try to make it clearer.
Regarding the actual numbers, in this edition they are not really relevant. They could be used for oracles (and that would enable solo-play), could be used to transform the final tile disposition into a map or a dungeon (if you associate every number to something, like in Tiny Library's dice-based dungeon generator) or to create some alternate rules. These are all options I'm considering if I expand this game at a later point, without the 2-page restriction.
An awesomely funny game, and very easy to learn and play.
I made a template for Dueling Fops on the Role VTT.
Here it is: https://app.playrole.com/sheet-templates/9759bdca-dueling-fops-of-vindamere/save
Dimitri, Dr. Givaca
This year's submission of mine is Trilhos no Oblívio (TnO), a GM-full and dice-less game that circles around the idea of a group of friends meeting again and remembering the events around a past trip. It uses domino pieces to define if memories are comming back correctly, and it has 2 different game modes. TnO also features different Archetypes and types of memories. Along with a section with random tables that I wish to expand, and some other interesting bits I want to add in a near future. Right now it's in Portuguese, but I wish to have it translated once I improve the game's layout.
Olá e é um prazer ouvir tanta gente diversificada falar de forma apaixonada sobre os seus próprios projetos, que por sinal são bem diversificados também.
Sou o Dimitri e ando há pouco mais de um ano neste hobby de rpg's, e quero tentar desenvolver o meu próprio. Portanto, tem tudo para correr mal ; )
O meu projeto passa por tentar juntar várias das minhas áreas de interesse num único jogo: para tal, este se passa num mundo, que não passa de uma ilha pequena, atravessada a meio por um rifte (tipo aquele que passa a meio do Oceano Atlântico), onde se originam enormes tensões. Este é apenas o reflexo físico entre um conflito primordial entre um plano geológico/mineral e um plano espiritual/energético.
Os protagonistas encarnam este conflito, interior e exteriormente, pois são criaturas nascidas das enormes tensões do rifte, seres minerais tornados sencientes por uma faísca energética/espiritual que procuram manter o equilíbrio e evitar o afastamento das 2 metades da ilha, que representariam o fim da existência como conhecida. Ao mesmo tempo, os protagonistas também têm de ter em conta que o conflito se desenrola também dentro deles próprios, e que apenas um momento de inclinação para um lado pode determinar o seu fim...