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DimPixelAnimations

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A member registered Apr 10, 2019 · View creator page →

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Browser, I have the desktop one as backup but the browser version is more stable. I specifically use this vers. >>> https://www.wickeditor.com/test/

There is a lot of free software out there that allows you to make HTML5 but from what I've seen, Wick Editor is much easier and quicker to work with. IMO, of course. 

Wick Editor, which exports to HTML5. Also, I presume you meant to say "shorts" instead of shits, but I guess if you think my work is shit then that's fine XD

I don't use Adobe Flash, I use Wick Editor that exports HTML5 files (like this animation), which are still supported and still work. Did you even try to play the game? If you're not seeing anything, that's an issue on your end because everyone else can play these files.

Hey Dare, that's very kind of you to say. I'm just trying to give back to a tum community that gave me a lot of great content. If people are satisfied with what I do, then it's worth it. Thanks for the kind words! 

- Dim

Probably, but not for another year, at least

Try using the Chrome browser, HTML5 works best in that browser. Other than that, outside of installing more RAM in your pc, there's not much else I can suggest.

For sure. I definitely need to finish the series, at least. Maybe one or two episodes and then I'll say it's done. Who knows when that might be, though...

You are the only person reporting a problem, so it's a problem on your end, not mine. Try using a different device / browser.

If you mean the ambient background music, I made it. Seemed easier than scouring the internet for something that fit XD 

Yes, they will be free on Itchio like other projects listed here.

I did, that's in the Deluxe :) 

Damn dude I only just posted this one lol. Uh, at least another 8 days maybe? 

I highly recommend using Chrome (animations lag badly in Firefox, including my PC) and with all tabs closed. I used to be a Firefox user exclusively until it turned out the animations ran erratically in Firefox.

Yeah, that would be extremely annoying. Not sure what I could suggest other than try another browser, if you're able to. 

I'm still wondering how to do movement, whether it might be best to use keyboard controls or do something with the mouse / finger presses. If issues like this are common, maybe mouse clicks / finger taps would be best. 

Glad you enjoy them! 

Nope, that's just how it is. In future animations I'll bear a feature like that in mind tho

All of my works, apart from my very first post, are preggo. I am predominantly a pregnancy artist. If you're here for anything else, you're in the wrong place my friend.

If she wins a Patreon poll, sure. Otherwise, nah

At no point did the devs say this game was finished. Why are you reviewing it as though it's complete?

Uh...it's on the OST... "Ishuzoku Reviewers OST #10 - In the Town"  

Yep, it's a runner-up consolation animation so this is all Yor gets. If you want longer, hope she wins another animation poll. 

My old animations do not work very well, I'm afraid. My apologies!

That animation is still currently a paywall exclusive, but will be released publicly at some point. 

When I finish Charlie Morningstar's Patreon Deluxe, I'll be posting her first animation public, so sometime this month!

It is unfortunate timing that I was releasing this publicly as you asked me about the Deluxe. I'm very sorry for the confusion!! 

I have to replied to you about Boosty on the other Yor animation. I'll be trying to set up a Boosty soon, and see how that works out for Russian / other non-Paypal countries.

I do not know much about Boosty, but I'll have a look into it, and see if I can setup a page for Russian and other people from other countries who would like to purchase my content but can't through normal means. 

Sometime next year, but I would say that if you are completely unable to buy my work because of your country, please pirate it XD I can't demand someone pay if their country is stopping them from doing so. I won't link it myself, but you can find it on "certain" websites if you look around.

Her name and the anime she's from is literally the title of the page

She did, but I've quietly retconned that. I think Rihanne being a single mother fits my uses more than her being married, which was a remnant of her original idea that I've since abandoned. 

I think in the 2nd demo I made it much more clear (through her dialogue) that you need to open your menu to give her stuff. Usually, my audience is very "click happy", so they tend to find anything that involves clicking. But I am observing people's reactions to their playthroughs, so anything that isn't clear will be made more apparent with every iteration. Thanks for the feedback!

Not for this one, no.

The red ring thing is something I made to test a potential "weapon", but whether it'll be a weapon or even used is another matter. But it's there and working if I need something to spice up gameplay (and honestly, as fun as running back and forth with items is, I think it needs to be more fun). All part of the dev. process :)

The movement has been altered for the next version, so that shouldn't be an issue. I'm always double-checking it, though! And for now, I do kinda like that the spirits spawn in walls, but I am considering defining their spawn areas precisely so they never spawn in walls. In fact, you just gave me an idea... *grin*

And the background music can be muted by clicking the sound icon in the top right corner, and then clicking sound back on again. But yes, I do intend for there to be (hopefully better) music or atmospheric sound that can be turned of easily. In fact, having too much music will be a problem, because the file size will grow, and the bigger the file size, the more lag, so music will either minimal or non-existent. If lag becomes an issue, music will be the first thing to go XD

In general, I'm happy with the movement, because I can't stand RPG maker slow movement. If people can zip around the maps and explore them, then mission accomplished!

Yes, this makes perfect sense, and would explain why lots of people are having no trouble but others are. If I could pin this comment, I would XD

I'll have to see if there's a way to have keyboard movement but use keys that everyone can use...

Inventory has to be open when you're talking to the lady. And also, you have to have an item. Otherwise, it will not work. 

Yeah, making games seems like a logical next step, and with everything I've learned over the last few years, I *should* be prepared for such an undertaking. The only problem will be whether my software can handle games that get beyond a certain size, and of course mobile users are basically out of luck (there's no real way to put in buttons for everything so a mobile user can play the game). 

I have a lot of plans for other games should this one be successful, so here's to a new era, I guess? XD

I'll likely upload the next version to Newsgrounds, but I get the feeling they'll just complain it's a demo and not the full game XD

I'm always open to feedback, if you're bringing up something I've already fixed then I'll just say so, it's no biggie :) But who knows, maybe I've missed something!