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DimPixelAnimations

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A member registered Apr 10, 2019 · View creator page →

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I highly recommend using Chrome (animations lag badly in Firefox, including my PC) and with all tabs closed. I used to be a Firefox user exclusively until it turned out the animations ran erratically in Firefox.

Yeah, that would be extremely annoying. Not sure what I could suggest other than try another browser, if you're able to. 

I'm still wondering how to do movement, whether it might be best to use keyboard controls or do something with the mouse / finger presses. If issues like this are common, maybe mouse clicks / finger taps would be best. 

Glad you enjoy them! 

Nope, that's just how it is. In future animations I'll bear a feature like that in mind tho

All of my works, apart from my very first post, are preggo. I am predominantly a pregnancy artist. If you're here for anything else, you're in the wrong place my friend.

If she wins a Patreon poll, sure. Otherwise, nah

At no point did the devs say this game was finished. Why are you reviewing it as though it's complete?

Uh...it's on the OST... "Ishuzoku Reviewers OST #10 - In the Town"  

Yep, it's a runner-up consolation animation so this is all Yor gets. If you want longer, hope she wins another animation poll. 

My old animations do not work very well, I'm afraid. My apologies!

That animation is still currently a paywall exclusive, but will be released publicly at some point. 

When I finish Charlie Morningstar's Patreon Deluxe, I'll be posting her first animation public, so sometime this month!

It is unfortunate timing that I was releasing this publicly as you asked me about the Deluxe. I'm very sorry for the confusion!! 

I have to replied to you about Boosty on the other Yor animation. I'll be trying to set up a Boosty soon, and see how that works out for Russian / other non-Paypal countries.

I do not know much about Boosty, but I'll have a look into it, and see if I can setup a page for Russian and other people from other countries who would like to purchase my content but can't through normal means. 

Sometime next year, but I would say that if you are completely unable to buy my work because of your country, please pirate it XD I can't demand someone pay if their country is stopping them from doing so. I won't link it myself, but you can find it on "certain" websites if you look around.

Her name and the anime she's from is literally the title of the page

She did, but I've quietly retconned that. I think Rihanne being a single mother fits my uses more than her being married, which was a remnant of her original idea that I've since abandoned. 

Dude, you know I can read this, right? Damn, people got no subtlety these days...

I think in the 2nd demo I made it much more clear (through her dialogue) that you need to open your menu to give her stuff. Usually, my audience is very "click happy", so they tend to find anything that involves clicking. But I am observing people's reactions to their playthroughs, so anything that isn't clear will be made more apparent with every iteration. Thanks for the feedback!

Not for this one, no.

The red ring thing is something I made to test a potential "weapon", but whether it'll be a weapon or even used is another matter. But it's there and working if I need something to spice up gameplay (and honestly, as fun as running back and forth with items is, I think it needs to be more fun). All part of the dev. process :)

The movement has been altered for the next version, so that shouldn't be an issue. I'm always double-checking it, though! And for now, I do kinda like that the spirits spawn in walls, but I am considering defining their spawn areas precisely so they never spawn in walls. In fact, you just gave me an idea... *grin*

And the background music can be muted by clicking the sound icon in the top right corner, and then clicking sound back on again. But yes, I do intend for there to be (hopefully better) music or atmospheric sound that can be turned of easily. In fact, having too much music will be a problem, because the file size will grow, and the bigger the file size, the more lag, so music will either minimal or non-existent. If lag becomes an issue, music will be the first thing to go XD

In general, I'm happy with the movement, because I can't stand RPG maker slow movement. If people can zip around the maps and explore them, then mission accomplished!

Yes, this makes perfect sense, and would explain why lots of people are having no trouble but others are. If I could pin this comment, I would XD

I'll have to see if there's a way to have keyboard movement but use keys that everyone can use...

Inventory has to be open when you're talking to the lady. And also, you have to have an item. Otherwise, it will not work. 

Yeah, making games seems like a logical next step, and with everything I've learned over the last few years, I *should* be prepared for such an undertaking. The only problem will be whether my software can handle games that get beyond a certain size, and of course mobile users are basically out of luck (there's no real way to put in buttons for everything so a mobile user can play the game). 

I have a lot of plans for other games should this one be successful, so here's to a new era, I guess? XD

I'll likely upload the next version to Newsgrounds, but I get the feeling they'll just complain it's a demo and not the full game XD

I'm always open to feedback, if you're bringing up something I've already fixed then I'll just say so, it's no biggie :) But who knows, maybe I've missed something!

I just tested it and the "wasd" keys work fine, and no one else has mentioned these as being a problem. These keys should work on a "qwerty" keyboard layout. 

Press q to open inventory, and then click on an item 

Unfortunately not only is swf a security risk but my animations would not convert to swf AFAIK. If they do or you know of some kind of converter for HTML5 to SWF, I'll gladly try it. But HTML5 files and SWF files use different code and compiling methods, so I don't think it would work.

Maybe in the future, someone will invent some kind of HTML5 desktop player. Maybe it exists! I'll have to do some research on that.

Other than drag the file into your browser (HTML5 should work in all browsers, although it works best in Chrome), I'm not sure if there are any offline ways to play these files. If there is a way, let me know!

I believe HTML5 should work on Apple devices, unless your Mac is super old maybe? But then, HTML5 is very old too, and it should work in all browsers...

If you're able to try another browser on Apple, then I recommend that. Otherwise, I'm not sure what to recommend

Try a different device / browser is all I can suggest. It works for me and everyone else AFAIK

Not for a year at the very least

I won't be making those, so please stop asking, thank you.

Never say I don't feed you people XD

Try a different device / browser

Yeah, two years is too late XD

Itchio's policy on refunds is 3 months, and that's mine as well. Anything over that and no refund. Thanks for your support, though! 

Ah! I understand now XD

Okay, then provided you bought those two in the last 3 months or less, find your purchase ID numbers for those projects (I think it's an 8-9 digit number, should be in your purchase email) and contact me privately via DeviantArt / Itaku / Patreon. If your IDs match and are within the last three months, you can pick some other projects up to the value of the ones you bought.

If you mean for the Deluxe, there will only be one. If you mean for the Is This Yours series in general, no idea. It ends when my patrons vote to end it, I guess.