Browser, I have the desktop one as backup but the browser version is more stable. I specifically use this vers. >>> https://www.wickeditor.com/test/
DimPixelAnimations
Creator of
Recent community posts
Yeah, that would be extremely annoying. Not sure what I could suggest other than try another browser, if you're able to.
I'm still wondering how to do movement, whether it might be best to use keyboard controls or do something with the mouse / finger presses. If issues like this are common, maybe mouse clicks / finger taps would be best.
It is unfortunate timing that I was releasing this publicly as you asked me about the Deluxe. I'm very sorry for the confusion!!
I have to replied to you about Boosty on the other Yor animation. I'll be trying to set up a Boosty soon, and see how that works out for Russian / other non-Paypal countries.
I think in the 2nd demo I made it much more clear (through her dialogue) that you need to open your menu to give her stuff. Usually, my audience is very "click happy", so they tend to find anything that involves clicking. But I am observing people's reactions to their playthroughs, so anything that isn't clear will be made more apparent with every iteration. Thanks for the feedback!
The red ring thing is something I made to test a potential "weapon", but whether it'll be a weapon or even used is another matter. But it's there and working if I need something to spice up gameplay (and honestly, as fun as running back and forth with items is, I think it needs to be more fun). All part of the dev. process :)
The movement has been altered for the next version, so that shouldn't be an issue. I'm always double-checking it, though! And for now, I do kinda like that the spirits spawn in walls, but I am considering defining their spawn areas precisely so they never spawn in walls. In fact, you just gave me an idea... *grin*
And the background music can be muted by clicking the sound icon in the top right corner, and then clicking sound back on again. But yes, I do intend for there to be (hopefully better) music or atmospheric sound that can be turned of easily. In fact, having too much music will be a problem, because the file size will grow, and the bigger the file size, the more lag, so music will either minimal or non-existent. If lag becomes an issue, music will be the first thing to go XD
In general, I'm happy with the movement, because I can't stand RPG maker slow movement. If people can zip around the maps and explore them, then mission accomplished!
Yeah, making games seems like a logical next step, and with everything I've learned over the last few years, I *should* be prepared for such an undertaking. The only problem will be whether my software can handle games that get beyond a certain size, and of course mobile users are basically out of luck (there's no real way to put in buttons for everything so a mobile user can play the game).
I have a lot of plans for other games should this one be successful, so here's to a new era, I guess? XD