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DingelFrinkel

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A member registered Jan 25, 2023 · View creator page →

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Hi Ben! Thank you so much for all the kind words! We are already aware of a few bugs with this version, however in the first day playing in the office, as long as you clear all pending conversations (with an !) you should then be able to interact with the door at the bottom left. If you still don't manage it, many apologies, there is still a fair bit of content afterwards. 

The resolution problem is something i've been struggling with, and honestly 2D Canvas scaling in Unity using both sprites and UI images is at this point maybe beyond me. Either way, the next version we will upload, post jam, will hopefully have better UI scaling, and from now on I'll stick with 3D environments even if I'm doing a 2D game. 

Very thankful for you giving it a play nevertheless!

Hi guys, loved the look and idea of the game, great to see how it's grown as we've followed it from an earlier sprint! The art in this final submission really is outstanding, and we wanted to shout out McKay for everything from the animations, to the buttons and the little human figures. In our eyes, it already looks like the art is ready to be shipped. 

The topic of the game itself is interesting, however I wish there was more to the story than just the news headlines. The species not being visible on the map, and just existing as a number does feel like a metaphor for how the public looks at conservation of species (through the lens of a number of a graph with extension at 0), but it would have been nice to see a key stone species, like the tiger, move or disappear from the map as the assets for some of the species look cool in the trailer! (could also be like areas/collections of hexes the animals occupy?)

I loved the concept of the mechanics, and the idea to get the different powers to mix would've been cool, but I totally understand how things get swept by the wayside just to get the game out in the end!


Overall the project is very promising, with incredible art, and some really cool ideas. Hope you guys develop more on the powers, and get some more in depth development to the story. 

This looks great! I love the idea of exploring the theme of greener transportation and longevity of vehicles, through your journey as a cat. 

The scope seems reasonable, depending on how many puzzles you envision. The block puzzle is a solid mechanic to iterate on, however I was wondering if you had any idea in the onset as to how the game would evolve, outside of just the narrative development of talking to different animals along the journey.

Deciding to do this in Godot is also quite commendable. I myself have been looking at the engine, and trying to jam with it is probably the best way to explore and get more familiar with it.

Excited to play the project!