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Dinopunch

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A member registered Sep 03, 2014 · View creator page →

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Just had a crash when I used the card that redraws your entire deck. It swelled as I was pressing right mouse to pop it and just as it was about to pop it crashed instead.

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Hi all you insanely talented folks who made this game! I figured I should probably dump my feedback in this thread rather than starting another for the same purpose...

I have had a chance to play 5 or 6 games with the reckless and harried style I do everything these days. Firstly the level of polish is incredible for a refinery release. I haven't brushed up against the end of the game yet but this feels like a finished product to me. The entire aesthetic is just delightful! I could gush about it for pages and pages but I will sum up by saying that every little nuance of this thing tickles my fancy.

The gameplay was pretty easy to pick up with a few confusing bits that I easily learned once I did it wrong and was punished for it (sticky cards aren't the same as modifier cards, cards and attributes are independent, that sort of thing) I don't really understand why I should be caring if baddies take my cards right before I die. I get that these cards show up in other people's games but I guess I don't feel like I have ownership anymore since I am defeated and dead. The one time a baddie took a card when I was still alive however I was incensed! (in a good way) The difficulty seems spot on for me so far.

I wish the "Hold Q to Warp to Base" was grayed out when I couldn't use it.

Love the fast and automatic way the fights work but I still feel like the diagonal movement is imprecise so I end up fighting a lot when I don't want to. So far I it hasn't really annoyed me (like I said I am reckless) so hopefully as I get more precise with my intentions I will be more careful moving around.

One thing that I feel would be really nice is another psychological hook to get me to want to play another round once I die. I don't think it would even need to be anything extra. Perhaps just a tease, like finding out one of the really nice cards available in the next run. I feel like giving players a rational exit point is tough for games in the steam ecosystem these days and something more to wet my appetite after dying would go a long way.

One more thing, I HATE Whiskas and will risk everything I can to kill them on sight!