haha, I just played the daily, it didnt have orphaniser but it did have replacement, it was rather buggy and actually made me have a lot of fun because i kept laughing at the weirdness. I did take a screen shot though. I think what is happening is when a card is destroyed then "replaced" sometimes the replaced card thinks its in a different location. This results in incorrect linkages and cards getting sucked under each other with magnets. This happened on multiple stages before this screenshot and without the use of magnets.
Dio_Raven
Recent community posts
This game is great. I have not played anything like it before and really enjoyed it. I played it several times and I got really far into it but then I came back and now I'm having issues. I have tried multiple times but after I click resume game on the menu screen I get a blank textured green screen. So sad, I'm using firefox and never had issues before but maybe an update caused problems.
Thanks for your reply. Totally agree they need to get harder. If there was a way in the daily runs for it to test if completion was possible after it generated the level I think that would be a big improvement. But that might be a super difficult thing to do, I dunno , I'm not a coder! If its something you think you would enjoy doing then your players would appreciate the effort, but don't tear your hair out over solving it...especially given its such lovely hair :)
I have a love hate relationship with this game. In general, it's great. I do feel however that there are times where the difficulty of passing a level suddenly becomes incredibly harder than previous levels or even impossible. It's due to the spawning tiles occurring on a level where the requirement is joining pips on already placed tiles. I really want to like the Daily Runs (my friend and I have been playing them a lot) but we both feel the run stops (almost every time) due to it being impossible (eg not enough tiles) not due to lack of skill.
Maybe there is something I'm missing? I'm aware I'm not good at this game but I'd rather end a run because I suck not because a level was unachievable.
I also think it would be great if your personal best was displayed on the main screen.
I rather enjoyed playing this game. Some others commented on it being too luck based, while I agree with this sentiment early game I felt that mid to late game was more heavily dependent on my strategy. Perhaps a standard set of island tiles in your initial deck would negate or balance early game bad luck, there were times when my starting deck had lands that had way too many rocks and not enough trees leading to unproductive lumberyards and no room for piers.