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I have a love hate relationship with this game. In general, it's great. I do feel however that there are times where the difficulty of passing a level suddenly becomes incredibly harder than previous levels or even impossible. It's due to the spawning tiles occurring on a level where the requirement is joining pips on already placed tiles. I really want to like the Daily Runs (my friend and I have been playing them a lot) but we both  feel the run stops (almost every time) due to it being impossible (eg not enough tiles) not due to lack of skill.

Maybe there is something I'm missing?  I'm aware I'm not good at this game but I'd rather end a run because I suck not because a level was unachievable.

I also think it would be great if your personal best was displayed on the main screen.

Yeah it's a tricky one. The levels obviously need to get harder so that the run will end at some point  but of course it feels bad if you face something that is impossible. I really should take this game to the operation table at some point and give it some love in the form of a new patch. I guess it's been long enough now that getting back to it might even spark some new nice features it could use.

Thanks for your reply. Totally agree they need to get harder. If there was a way in the daily runs for it to test if completion was possible after it generated the level I think that would be a big improvement. But that might be a super difficult thing to do, I dunno , I'm not a coder! If its something you think you would enjoy doing then your players would appreciate the effort, but don't tear your hair out over solving it...especially given its such lovely hair :)

It could be doable. But for dailies, it would probably need to be checking whether it could be completed with a set of any offered tiles as I wouldn't want a different task to be generated for two different players.

I agree