Maybe for the next revival :D
CptCrabhands
Creator of
Recent community posts
I really like that you can choose a [REDACTED] and it stays throughout the game, i wish more VN games would do that or add some customization options.
I like that there are moments where you need to solve a puzzle, and then there are dialogues and they are not interrupting each other, i think it really sets a good pace for gameplay and narrative.
Although in my opinion some dialogues were a bit too long, but i could be too biased because i haven’t played a lot of VN games and some of them were, uhmm, NSFW :)
The art is chef kiss though, it’s wonderful and cohesive and just pleasing to look at in general!
oh, i’ve seen this one on the Show&Play session! it’s really awesome that there are different types of quest for different types of people i remember going to a halloween party last year and we’ve had one quest per person but they were all randomly picked from a hat and some were a lot more extravert oriented than others and thus i ended up not completing my quest :(
Hey! I’ve been jamming with this build for a few days and i love it!
Found one crash so far:
When using Angler Spirit if you do 236H the game crashes immediately :)
After more testing i was only able to get a crash in Ghost Valley level, all other places seem to be fine with 236H
Included the crash message just in case
ERROR in action number 1
of Step Event1 for object obj_character:
Variable <unknown_object>.took_hit_this_frame(100309, -2147483648) not set before reading it.
at gml_Script_anon@2941@gml_Object_obj_player_bird_Create_0
############################################################################################
gml_Script_anon@2941@gml_Object_obj_player_bird_Create_0 (line -1)
gml_Object_obj_character_Step_1
This game is fantastic! A very well made. The sound ques, the simplistic art style it’s all top notch!
I can really see this project as a full scale mobile game.
One minor thing that came to mind while playing is that i would like to control the “movement timeline” as a slider instead of 3 buttons since it would only take 1 click for any kind of action with the timeline instead of 3 different buttons
This is a nice idea that could work out on mobile, the control inputs would need to be completely reworked for touch controls but it has a great potential on an ipad.
BTW controls could be refactored for mouse and it would make 1 less action from the user since you would just need to click and hold the mouse button to select and move the point at the same time which in my opinion is a good thing. Again, it would look great on an ipad
Thank you!
The game lacks a lot of polish and playtesting since i was doing it solo, premade assets and source projected helped out a bit but still not enough. I have spent most of the time tweaking the jumping around and shooting so i’m really glad that you liked those core mechanics that i have focused on :)
Thank you very much for the feedback! I have actually added player health at the very last moment so i had no time to implement a proper UI for it. And yeah :) damage feedback and aiming line would be a wonderful thing if i had time to add everything :) I think i should join a team for the next jam because i could never finish a game for a jam solo :(
Now that’s a really interesting idea! The only sad thing is that there isn’t much of the actual game to play :)
I think this kind of mechanic could also work for mobile. For example if you replace the player with a “special” boulder that should be delivered from point A to point B and all you have to do is weld other boulders around so that the “special” boulder could move.
Thank you! Like always, the scope is getting smaller and smaller each time i join a jam but still end up extending the scope of the game and not polish it enough before the deadline (i was pushing builds in the 20 minutes extended period :D )
Yes i wanted to add an aiming line to better visualize the “arror” trajectory and change the “enemy hit” sound to a different one but didn’t make it in time so arrow hit sound is the same for every arrow impact :(
Hey! A cool concept, the only thing that annoyed me is that most of the time you have to either jump or move right but this Left ! command was appearing as frequent as other commands. It might be cool to make certain areas change the random percentage of commands appearing, like if you have to jump and move right, then jump and right coul be more frequent in this area.
I wonder what will you do with it for a post jam version though :)