Hey! Thanks for trying it out, I appreciate it! I've addressed the issues you had (hopefully) as well as a couple other bugs. If you play it again and encounter more issues, do let me know. you can submit a bug report here: https://forms.gle/x5qeiocjewGVjsGo6
New Moon Interactive
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I assume a lot, if not most, of these you are aware of already, but I'll mention them as I go, just so it's written down for the record.
- No obvious way back to the main menu from settings other than hitting ESC. Should be an on screen button to return to main menu.
- Magnet color switching icons are a little confusing, probably because the sprites still try to swap when you click on the same color as the opposite polarity. Maybe this should swap the colors too? (+ to blue and - to red) Just a thought.
- Lock on for magnet toss for certain objects or targets? I keep wanting to just click on the pipes in the level select to instantly throw the magnet there but i have to hold it. is it to ensure the player wants to select that specific level? feels strange regardless.
- side note: I do like the long hallway, aesthetically speaking. reminds me of mario is missing. loved that game as a kid. probably not the best layout for non-linearity though.
- Completed levels can be re-entered with no key and no obvious way out other than pause menu. An in-level prompt on the entrance door to return to the hub would be nice.
- Plays well enough, maybe a bit heavy on the jumps.
- On keyboard, switching polarity and trying to aim your jumps while going up a lift is a bit cumbersome. I change the polarity keybinding to middle mouse button, which freed up my index to go right out of the lift.
- Its a minor thing that doesn't really matter, but I was expecting a surprise at the end of the 'thank you' hallway.
7/10 too much water
Unable to successfully create mesh.
NullReferenceException: Object reference not set to an instance of an object
Clayxel.generateMesh () (at Assets/Clayxels/Clayxel.cs:333)
ClayxelInspector.OnInspectorGUI () (at Assets/Clayxels/ClayxelInspector.cs:120)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I actually have a browser version as well. https://u13903794.dl.dropboxusercontent.com/u/13903794/Super%20Dash%20Deluxe%20(...