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Disfixional

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A member registered Jan 10, 2018 · View creator page →

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Thank you! That helps.

Again sorry it ran so sluggish.

Oh I knew we forgot something! Motion blur should just be turned by default.

The framerate is probably an optimization issue. Not a ton of time for that. We're on RTX 30xx-40xx GPUs, so can I ask what you're running for reference to future optimization efforts?

Thanks for playing!

Thank you!

We think part of that might be due to time constraints, we had to cut some corners. However we're not complaining about the effect, since it does kind of fit the overall theme and story. 

I think it depends how much time we can free up between our own separate projects. Would be cool to see it fleshed out, but... there's so much to do, and so little time!

Thank you, that's what we were aiming for!

I enjoyed walking through it. Visually it's great. I liked the lo-fi feel of it!

Ambient music is nice, but I would have liked to hear a bit more interaction sounds; little bleep, and a hiss when opening the doors, the hum of an engine, footsteps, breathing, some metal rumbling off in the distance (seeing as you find a face-hugger).

I can see how it loosely relates to the theme (maybe lost in space?).

Gameplay-wise I felt it was a little sparse. I read you didn't have a lot of time, so that's understandable.

Visuals are good! Nice work!

I liked how everything blurs and the character gets slower over time.

I'm not quite sure how it relates to the theme, but it was a nice experience regardless.

I would have added a bit more ambient sounds (wind close to the window, a little splash as you enter the bathtub, an electrical hum to the fridge, etc).