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A jam submission

EverdeepView game page

A hack and slash concept we created for Untitled Game Jam #99
Submitted by Disfixional (@disfixional) — 5 hours, 7 minutes before the deadline
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Everdeep's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.0004.000
Audio#32.7502.750
Use of Theme#53.5003.500
Creativity#52.7502.750
Overall#62.9172.917
Gameplay#72.2502.250
Overall Enjoyment#72.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

New game button doesn't work for me.

Submitted(+1)

Really cool! I like the art style and graphics a lot it looks very impressive to me for a jam game. The combat was pretty fun and I don't mind the clunkier kinda dark souls 1 style combat. I felt like it was a little hard to keep hitting an enemy multiple times with every attack moving me so far forward, and the enemies take quite a few hits to kill so I found myself on the side of them missing a lot of my attacks after the first or 2nd attack in my combo. Also I felt like the potions should heal more with how long the animation was to drink a potion. Overall tho this was fun and very cool, great work!

Submitted (1 edit)

The motion blur and frame-rate were making me kinda nauseous. Hard to tell what I was doing and if I made any impact on the enemies. I could see that you were going for a souls-like combat system but it's really clunky at the moment and the characters movements are super sluggish except for the evade. It's got potential for sure

Developer

Oh I knew we forgot something! Motion blur should just be turned by default.

The framerate is probably an optimization issue. Not a ton of time for that. We're on RTX 30xx-40xx GPUs, so can I ask what you're running for reference to future optimization efforts?

Thanks for playing!

Submitted(+1)

Windows 10.0.19045 - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
32 GB of ram and it was on my 4k monitor. I tried running it in windowed mode and it still didn't help much.

Developer

Thank you! That helps.

Again sorry it ran so sluggish.

Submitted

No worries, I understand Unreal can be a bit difficult to optimize.