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Dishcan Games

19
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A member registered May 15, 2021 · View creator page →

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Thanks! Most of the choir is from Audio Imperia’s Chorus. The shouts are from Cinesample’s VOXOS

Thanks!!

Thank you for checking it out! Glad you enjoyed it!

Thanks for trying it out! We’ve got some big updates and more to share soon!

Thanks for trying out! Sorry for the delayed response! We’ve been furiously getting updates in! New version now supports local multiplayer if you wanted to have some fun together :)

Going to have a devlog and updated page soon!

Thank you for trying it out and the feedback!

So the mouse wheel is what lets you ‘rotate’ between the spells (fire, water, lightning). But I will admit its a bit clunky and the icons were very much a last minute trying to find something (water and fire are… not great).

Maybe just literally having a button in the middle of the screen would be good (or a click triangle overlay?)

The spell charge effects used to also include what time of spell (from the tower top left) but the package was so big and out of budget on files. More optimization needed so I can properly visually indicate whats going on :/

excitedly awaiting this one :)

These are great! I do think it would be good to have a blank set for the colors though. All of the numbers are baked in.

Thanks for trying it out! Yeah most of what I ended up cutting corners everywhere is what you did with the characters at each of the events/map locations.

Since the jam window is already closed I’m still brainstorming ideas on what would be the most fun.

Thanks for trying it out! It is a little bit of both! Got a collection of bugs I need fixing. But want to do a lot more in depth actions to resolve that I just didn’t get to in time for the jam

Thanks!!

Thanks for trying it out! Yeah… Didn’t get to nearly as much as I wanted to.

Thanks! Sorry to hear you got stuck! Do you remember any more details about what and where? Some of the mesh does need a bit more work. I’m sure there’s a few conditions where boundaries aren’t removed when they are supposed to be.

Thanks for trying and appreciate the feedback!

Yeah any keypress should generally skip the typing or other animations, but there is a few bugs with it. The entire scene can be skipped with escape, but that doesn’t help with getting things a bit faster :)

+1 to the visual clarity of some of the platforms. There are a few branches that feel like background pieces, but can be jumped on, and few others that don’t that can’t.

Thanks!! There’s a couple of bugs with the dialog skipping. Any key should generally skip/continue, but its a bit sketchy. The scenes as a whole can be skipped with escape (but didn’t get the prompts yet).

Thanks for playing and the feedback! For the dialog, scaled back in that there is too much dialog right now?

Thanks for playing and the feedback! Oof, forgot the exit button! Agree about the gameplay answer for the owls. There’s a little bit of momentum to acceleration with them now (so you can trick them into zooming by), but something still needed.

Boingy Boingy :D

Glad to hear it pulled you in and thanks for trying it out!

Thanks for trying it out and for the feedback!