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Disposable1234

8
Posts
A member registered Jul 04, 2024

Recent community posts

Massive MASSIVE MASSIVE emphasis on that delay being an issue.

Mana cap * 2 = absolute minimum of seconds you need to spend on some very simple clicking, and that's disregarding mana regen. Maybe add a spend all with a "total of what you received" screen? The current implementation just makes me use an autoclicker while listening to a song.

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The upgrades descriptions could use some improvement. I still have to guess what half of them do. Does the zombie damage increase make them DEAL more damage or TAKE more damage? I assume it increases how much damage they do, but I don't KNOW. The description/tooltip text just repeats what the zombie icon already says, rather than clarifying. + zombie damage, 3 heads

For the weapons the more expensive one is obviously better, but it's not like the description tells me anything about its damage or fire rate or... anything useful. Right now the description box could be absent entirely and it'd functionally be the same.

And besides being required, what's the point of the boss energy upgrades? Delay zombie summoning ever so slightly?

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Not a fan of the exponential degradation of evasion, makes the last 50% about as valuable as the first 0.01%. Exponential probably isn't the right word,  but the doubling of evasion loss at various points feels vile. Due to the massive increase of evasion loss the Sneakier upgrade is also... massively underwhelming. A *3 increase to my total? Awesome, that's going to buy me an extra... 2 seconds.

The action speed upgrade also feels... incorrect? It works fine when you're still in jail, but the mechanic changes when you're escaping from "reward on completion"  to "reward while active", meaning you have to constantly click work to the point of an autoclicker feeling needed.

The 2k total energy softcap seems unnecessary to me right now, or an annoying roadblock I can only bash my head against? The Jars upgrade seemingly doesn't influence it, which makes the Jars upgrade feel less useful.

The hitboxes  feel wonky, don't seem to align visually.

The game screen is too big for my monitor even when I change my browser to fullscreen, the top and bottom is cut off.

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I hope that in the next version the search will be more flexible, right now I keep having to go over half the spell list to find what I want because the spell's effect isn't always part of the search terms so the search is essentially useless to me.

For example "mana" does find Still Reflection, but it doesn't find Brilliance.

I am curious when they'll edit the game's description to be truthful.

"RESPECTS YOUR TIME

Active play is not required to keep up your progression, just check in from time to time. No pressure to play daily and no FOMO"

Because I sure don't feel like my time is actually respected when there's 7-dimensional timewalls surrounding me on all sides at all times and in various shapes. For example, I'm pretty sure the monster parts and corrupted souls in horde mode used to just drop from enemies when I last tried this game, but now they're on timers. The monster parts is also oddly vile because the tooltip for "time till full" does not actually tell the truth. If you don't kill enemies fast enough you don't get ANY monster parts, so it's definitely not filling up in 40 minutes.

The farm requires a lot of checking in to make any progress as well, so add that to the list of "How is this respecting my time?"

And the 'no FOMO' seems to be a straight lie given some other comments just below me. A time-limited event where you can get permanent items? Sounds like the definition of FOMO to me.

Farm plants are definitely bugged.

Planted some grain hours ago, come back to it needing an hour and a half more. On a plant that should only take 40 minutes.

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It is so terribly annoying when they just spend 50 generations bashing their heads against the exact same rock.

You have plenty of steering, SO STEER. Stop speeding at the rock, YOU HAVE A BRAKE SO USE IT.

Why are you actively steering INTO THE WRONG DIRECTION after 30 generations of suicide? I lowered your top speed so you'd have a better chance of NOT HITTING THE EXACT SAME ROCK AS YOUR GREAT*30 GRANDFATHER.

I know the game CLAIMS they learn better after retiring once and getting a 2nd sensor, but these lemmings only seem to get dumber. Maybe that 2nd sensor is more curse than blessing?