tm
distinct games
Creator of
Recent community posts
Yes we have gotten criticism for how short the length of the game is. Initially, I had hoped for 12 levels. one for each number one the clock, but things got complicated and we had more than a few setbacks, so we just went with one but we still wanted the clock numbers to have importance. I also didn't use a tile set which was a HUGE mistake on my part. I would have loved to expand the world and build off of it, but learning is what jams are all about so I'm content!
Thank you so much for the Feedback! I hope to make more games (longer ones ;D) in the future!
-RyanSnopp
Yes we have gotten criticism for how short the length of the game is. Initially, I had hoped for 12 levels. one for each number one the clock, but things got complicated and we had more than a few setbacks, so we just went with one but we still wanted the clock numbers to have importance. I also didn't use a tile set which was a HUGE mistake on my part. I would have loved to expand the world and build off of it, but learning is what jams are all about so I'm content!
Thank you so much for the Feedback! I hope to make more games (longer ones ;D) in the future!
-RyanSnopp
Nice game although there are some feedback that i want to give:
Whhen you start the game,the intro is too long and can get boring sometimes.So i think you can add a skip intro setting.
when the player starts the game,the player probably doesn't know what to do so you can add a ''how-to-play'' section in the menu.
And when you start the game,the game ends very quick if you don't do something so you can make a tutorial level for the beginners.
Other than that i love the graphichs,the sound and the vibe of the game.Good job.
I thought the game was very fun but I was a little disappointed when I realized the sniper has no shot cooldown so you can just spam it. Not going to lie though it was pretty fun to ransack them by spamming left click. It felt like I was breaking some unspoken rule LOL. Either way, fun game. Great Job!