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DistractionStudios

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A member registered Jun 25, 2022 · View creator page →

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Hi! We're sorry to hear about the crashing issue. Please try reinstalling the game and updating your graphics drivers. If the problem persists, feel free to reach out to me for further assistance. I'm here to help you get back to gaming smoothly.

Thanks for diving into the madness! We're thrilled to twist minds and deliver that 'what just happened?' experience. Stay tuned for more mind-bending surprises!

hI! tHANK YOU sO MUCH, THE FEEDBACK MEANS THE WORLD TO ME :)

tHANK YOU! nICE  VIDEO BTW!!

thank you!

thank you! It was my first so i was a bit excited!

thank you!

Hi Ohpal,🌟 Thank you so much for the kind words! 😊 We're thrilled that Pygmalion's visuals brought back some nostalgic vibes for you, especially the FF3-4 and Blue Dragon feels! 🎮 Your offer for sound and music work is fantastic, and we'd love to explore collaboration. Let's connect on how we can weave the perfect auditory magic into Pygmalion's enchanting journey! Join us here in our little Discord Cave! https://discord.gg/U9v3qMrg

🎶💫 #PygmalionCollaboration

I'm legit stoked! The 'perfomance' boost update is definitely something you could literally feel - game's smoother than my grandma's homemade pudding. They went on a bug-squishing spree, nailed 56 of those little buggers. And get this, they've been pumpin' out updates like a caffeinated beaver - 16 in total, 2-3 a week, since Version 1.1.32.

Honestly, what keeps me hooked is the storytelling. Over 30 characters, each with their own drama and skills? It's like gaming meets a soap opera. They let you explore post-war zones, set up base camps, and recruit characters, adding some real 'stradegy' vibes.

The gaming world needs more of this, where developers care about their players. Cheers to Dawn Restart for the immersive updates, even if they can't spell 'performance' right. Can't wait for the next glitch-free adventure! 

#DawnRestart #SurvivalRPG #GamingGoals"

Hey angelseits!

Feeling those good vibes, and I'm pumped you're hooked on Pygmalion's graphics and storyline!  Huge thanks for the shoutout to two years of solo magic. Bugs are just making a cameo, but we're polishing them out. Can't wait for you to see Pygmalion all shiny and polished! 🎮 #PygmalionMagic

Cheers, 

John 

Distraction Studios

Hey angelseits!

Feeling the good vibes—thanks a ton for the love on Pygmalion! 👌 Your shoutout to the graphics and the mysterious storyline is pure joy. Yep, those bugs are part of the adventure, but we're on it! Excited for you to see this gem fully polished. ❤️❤️❤️ #PygmalionMagic

Cheers, 

John

Distraction Studios

Hey restless0081!

Your acknowledgment that Pygmalion is a masterpiece in the making truly warms my developer heart! 💎 I'm pouring my passion into every pixel, and your appreciation fuels the fire. Thanks a ton for recognizing the magic in progress!

Cheers, 

John

Distraction Studios

Hey ejpotzki!

Your discovery and kind words about Pygmalion absolutely made my day!  I'm thrilled you think it's a hidden gem from a gaming VIP zone. Crafting this epic journey has been a labor of love, and I'm over the moon that it resonates with you. Thanks a million for the mind-blowing support!

Stay tuned for more gaming magic, 

John

Distraction Studios

Hi nerfine,

First off, Wow! Your incredibly kind words have made my day! I'm thrilled to hear that you've discovered and enjoyed Pygmalion. Your appreciation for the craftsmanship and the AAA vibes means a lot to me.

To answer the burning question: yes, the plan is indeed to evolve this project into a full-fledged game! Your excitement is the fuel that keeps me going, and I'm genuinely grateful for your enthusiastic support. Please know that I'm working on the game every possible moment I'm available.

As for a Discord server, that's a fantastic idea! Your eagerness to be a part of the community warms my heart.

But yeah, you can join here: https://discord.gg/U9v3qMrg (I've just created it)

I'll keep you posted on the Discord server details and, of course, the continued progress of Pygmalion. Thanks a million for being such an awesome supporter and fan!

Cheers, 

John

Distraction Studios

Hi winston14, Thank you so much for your incredibly kind words and support! It means the world to me. Yes, "Pygmalion" is definitely on its way to becoming a full-fledged game. Your enthusiasm fuels my motivation, and your generous donation is truly appreciated. Stay tuned for more updates, and I'm thrilled to have you following along on this game development journey! 🚀🎮

(6 edits)

Hello, fellow gamers and supporters! 

I'm John from Distraction Studios, a solo game developer pouring heart and soul into crafting immersive experiences. 

Over the past two years, I've been meticulously shaping a project very dear to me – "Pygmalion."


This game marks a significant milestone in my journey, and I'm reaching out to you, my incredible community, for a moment of reflection and input. The finish line is on the horizon, and I'm contemplating the idea of releasing "Pygmalion" into the world.


"Pygmalion" isn't just a game; it's a culmination of passion, creativity, and countless hours of dedication. This project holds immense potential, and I believe it to be my best work to date.


Now, as I stand at this crossroads, I'm seeking your valuable affirmation and feedback. Should I take this leap of faith and share "Pygmalion" with you all? Your insights matter, and your encouragement means the world to me.


I've invested not only time but a piece of myself into this creation. "Pygmalion" has the potential to be something special, and I want you to be a part of its journey. Your support, whether motivational or financial, can make a significant impact and help bring this project to its full potential.

Project Details ================================================================================

Status: In development

Platforms: Windows

Author: DistractionStudios

Genre: Adventure

Tags: 3D, Action-Adventure, demo, early-access, Fantasy, Indie, Lo-fi, Singleplayer, Story Rich, Third Person

List of features finished ================================================================================

  • Player controller and Physics
  • Player Sprites
  • Chasing Spikes (to influence Player momentum)
  • Player Variables - Score and Health
  • Coin and health pickups
  • Base UI - Health Bar for Character and Mobs
  • Damage detection (flashing damage sprite effect)
  • Basic/Complex/Boss Enemies
  • Item rarity added
  • Screenshake on Hit/Death
  • Environment Spirtes/3d Assets (Stone, Rock, grass, vines)
  • Procedural Level Generation (Optimized)
  • Added Title Screen (Not final yet) 
  • In Game Pause Menu Added (KeyBind = "O") 
  • Inventory Keybind "I" 
  • Plunge Attack: Double Jump + Press Shift+F (in Mid Air) 
  • Air Launch: Shift+F (Grounded) 
  • Air Slice: Left Click (Mash) After successful Air Launch
  • Save / Load Game Updated (May have some bugs) 
  • Check KeyMap at system (Go to Menu (Tab) > System
  • Skill tree keybind: "K"
  • Goto tab (menu) > Skills (edited)
  • Developer mode: Level up + 150XP: "Ctrl+1" (edited)
  • Parachute/Glider Kit: press "Shift" during mid air
  • Air Dash: press "Shift" during mid air 
  • Double Jump: Press "Spacebar" during mid-air / or after triple jump 
  • Triple jump: Press "Alt" during mid-air / or after double jump 
  • Find more Key binds at (Tab) > System
  • Settings Menu - Optimized
  • DEMO Map Optimized
  • Cutscenes added
  • Polished NPC Dialogue.
  • Save / Load Game Done and Optimized
  • Asset Optimized
  • Level Streaming Implemented
  • Leviathan Axe: Hold middle mouse button to aim, then press "V" After throwing it, you can press "X" to teleport on the Leviathan axe position or press "V" again to recall the axe, (axe also causes explosion on impact) -- This is disabled on DEMO though.
  • Fly System/Mount: To summon mount (horse), equip mount on inventory, then press "H" to call horse" then "H" to mount horse, press shift / "E" to fly
  • I also post devlogs on t1kt0k so be sure to follow me there too! t1kt0k . com / (at) nhojnohj

List of Controls =================================================================================

  • W, A, S, D - Move/Walk
  • Ctrl - Block
  • Left Mouse - Attack / Release Bow
  • Right Mouse - Aim (Bow)
  • Middle Mouse - Aim (Look)
  • Shift (Mid-Air) - Air-Dash
  • Space Bar (Jump)
  • Access Inventory: I
  • Access Photomode: P
  • Access Gallery: G
  • Access Pause Menu (In-Game): P
  • Access Quick Menu: Tab
  • Dialog: 
    • Skip - Spacebar
    • Enter/Return - Select Choice
    • W - UP
    • S - DOWN 
  • Mid-Air Controls:
    • Space - Double Jump
    • Alt - Back Flip
    • Shift - Open Glider Kit (if equipped)
  • Swimming
    • W, A, S, D - Swim Directions
    • Spacebar - Dive
    • Ctrl - Surface water



Thank you for being with me on this game development odyssey. Together, let's make "Pygmalion" a reality. Your thoughts and encouragement are warmly welcomed as I embark on this exciting chapter. Stay tuned for more updates, and let's make "Pygmalion" the best it can be!


P.S. Feel free to check out the demo/alpha/early access version of the game on itch.io. https://distractionstudios.itch.io/pygmalion

Your feedback means the world to me. Thanks, and lots of love to you all!


Warm regards, 

John (Solo Game Developer)

Distraction Studios

Hello Limarch, yes there will be! hope to release it soon :)

I'm thrilled with your Youtube review, thank you so much!

Hello Limarch, thank you for playing the demo game, appreciate it!

Hello there! thank you for your amazing review! 

Any feedback is appreciated ;)