Hello, fellow gamers and supporters!
I'm John from Distraction Studios, a solo game developer pouring heart and soul into crafting immersive experiences.
Over the past two years, I've been meticulously shaping a project very dear to me – "Pygmalion."
This game marks a significant milestone in my journey, and I'm reaching out to you, my incredible community, for a moment of reflection and input. The finish line is on the horizon, and I'm contemplating the idea of releasing "Pygmalion" into the world.
"Pygmalion" isn't just a game; it's a culmination of passion, creativity, and countless hours of dedication. This project holds immense potential, and I believe it to be my best work to date.
Now, as I stand at this crossroads, I'm seeking your valuable affirmation and feedback. Should I take this leap of faith and share "Pygmalion" with you all? Your insights matter, and your encouragement means the world to me.
I've invested not only time but a piece of myself into this creation. "Pygmalion" has the potential to be something special, and I want you to be a part of its journey. Your support, whether motivational or financial, can make a significant impact and help bring this project to its full potential.
Project Details ================================================================================
Status: In development
Platforms: Windows
Author: DistractionStudios
Genre: Adventure
Tags: 3D, Action-Adventure, demo, early-access, Fantasy, Indie, Lo-fi, Singleplayer, Story Rich, Third Person
List of features finished ================================================================================
- Player controller and Physics
- Player Sprites
- Chasing Spikes (to influence Player momentum)
- Player Variables - Score and Health
- Coin and health pickups
- Base UI - Health Bar for Character and Mobs
- Damage detection (flashing damage sprite effect)
- Basic/Complex/Boss Enemies
- Item rarity added
- Screenshake on Hit/Death
- Environment Spirtes/3d Assets (Stone, Rock, grass, vines)
- Procedural Level Generation (Optimized)
- Added Title Screen (Not final yet)
- In Game Pause Menu Added (KeyBind = "O")
- Inventory Keybind "I"
- Plunge Attack: Double Jump + Press Shift+F (in Mid Air)
- Air Launch: Shift+F (Grounded)
- Air Slice: Left Click (Mash) After successful Air Launch
- Save / Load Game Updated (May have some bugs)
- Check KeyMap at system (Go to Menu (Tab) > System
- Skill tree keybind: "K"
- Goto tab (menu) > Skills (edited)
- Developer mode: Level up + 150XP: "Ctrl+1" (edited)
- Parachute/Glider Kit: press "Shift" during mid air
- Air Dash: press "Shift" during mid air
- Double Jump: Press "Spacebar" during mid-air / or after triple jump
- Triple jump: Press "Alt" during mid-air / or after double jump
- Find more Key binds at (Tab) > System
- Settings Menu - Optimized
- DEMO Map Optimized
- Cutscenes added
- Polished NPC Dialogue.
- Save / Load Game Done and Optimized
- Asset Optimized
- Level Streaming Implemented
- Leviathan Axe: Hold middle mouse button to aim, then press "V" After throwing it, you can press "X" to teleport on the Leviathan axe position or press "V" again to recall the axe, (axe also causes explosion on impact) -- This is disabled on DEMO though.
- Fly System/Mount: To summon mount (horse), equip mount on inventory, then press "H" to call horse" then "H" to mount horse, press shift / "E" to fly
- I also post devlogs on t1kt0k so be sure to follow me there too! t1kt0k . com / (at) nhojnohj
List of Controls =================================================================================
- W, A, S, D - Move/Walk
- Ctrl - Block
- Left Mouse - Attack / Release Bow
- Right Mouse - Aim (Bow)
- Middle Mouse - Aim (Look)
- Shift (Mid-Air) - Air-Dash
- Space Bar (Jump)
- Access Inventory: I
- Access Photomode: P
- Access Gallery: G
- Access Pause Menu (In-Game): P
- Access Quick Menu: Tab
- Dialog:
- Skip - Spacebar
- Enter/Return - Select Choice
- W - UP
- S - DOWN
- Mid-Air Controls:
- Space - Double Jump
- Alt - Back Flip
- Shift - Open Glider Kit (if equipped)
- Swimming
- W, A, S, D - Swim Directions
- Spacebar - Dive
- Ctrl - Surface water
Thank you for being with me on this game development odyssey. Together, let's make "Pygmalion" a reality. Your thoughts and encouragement are warmly welcomed as I embark on this exciting chapter. Stay tuned for more updates, and let's make "Pygmalion" the best it can be!
P.S. Feel free to check out the demo/alpha/early access version of the game on itch.io. https://distractionstudios.itch.io/pygmalion
Your feedback means the world to me. Thanks, and lots of love to you all!
Warm regards,
John (Solo Game Developer)
Distraction Studios