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DivinePixels

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A member registered Mar 10, 2024 · View creator page →

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Thanks for playing 🥰
We loved the idea of making some kind of breakout cutscene combined with what 'line rider'(in case you know that did back in the day. 

If we had more time we'd add more fun objects like blocks to break, fans that increase or decrease the ball speed making it a little more difficult and hopefully fun to play through 😁

Thank you🥰, and yea that'd definitely be one of the first priorities if this game would get more dev time.
I think it does have the same movement speed in both ways but the camera is always pulling to the right so it probably needs some compensation for that 😅

Thanks for playing!
And that's true, we should have given them different  colours to make it more fair and readable - Or preferably different hats 🎩👒🎓

Quite short but great potential. 

I especially like that the foxes have a progress bar for catching the player and it's not an instantaneous thing.

This kind of gameplay with sliding like in Splatoon but in a platformer type of game like Pizza Tower would be a lot of fun!

Nice, happy to hear it!

I couldn't get past the 42nd fish, I doubt anyone will be able to get more than that. 

But I'd love to be proven wrong😝

It looks really fun and I like the art style. 

Sadly, I'm not able to play it properly though because of the controls -
I can't wrap my head around that pressing left makes the drill do a right turn and the other way around - I always end up turning the wrong direction 😭

It was quite fun, made it only to a score of 70 though

cool concept and the art work of the pink little worm in the game over screen turned out great

The longer the game went the less obstacles seemed to spawn and it turned out to be easier than in the beginning

Sometimes I encountered a bug when clicking, it made the worm go on the other side and by releasing the mouse it went back. But other times one click made the worm go on the other side and stay there. I don't know which behaviour I'd prefer

Made it to just over a minute., was quite fun!

The spawning balance turned out great, never felt unfair and had plenty of close encounters that were still doable.

Cute little cozy game concept!
It ended up being a little tedious to go back up to start vacuuming again, for each column.

Vacuuming from the side could be a great addition, maybe figuring out to do some Minecraft-esque sandblock dropping physics would make it feel very rewarding discovering ruins that way. 

Also the audio was fine for me, no issues!

I also enjoyed the more organic feeling obstacles, fits nicely into a cave setting.

Smoothing the camera movement might be worth experimenting with