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djidane535

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A member registered Jun 14, 2017 · View creator page →

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Merci :D. J’ai quelques idées pour une v2, je ne sais pas encore si je vais me lancer la dedans mais j’y réfléchis :).

Good idea to transpose Papers Please concept into hell. I regret the lack of some feedback about what we have done (e.g.: some indication to tell us if what we have done is good or bad), and the game is a bit too slow for my taste. Good job by the way ;).

Pas de souci, j'imagine que ça sera plus évident une fois que tu l'auras terminé (si tu comptes le continuer).

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Funny concept with a few different situations. Visuals is good (especially the main character), and the music is great as well :). Good job :D.

My only complain would be that you needed to explain the concept out of the game, I think it would have been much better if it was more obvious through the dialogues (but it's still a better choice than doing nothing and let some players guess what the goal is).

A bit too short and the gameplay is a bit inaccurate . The visuals give some identity to the game ^^.

A bit too difficult for me (espcially the lava), but it's a funny die-and-retry game :).

Good visuals, and the plot seems interesting. However, I don't understand what is the goal of the game :/.

Good visual, good music, great gameplay idea. It just lack a bit of polish in my opinion (e.g.: scoring, and the physics does not always feel right). Good job anyway, it was quite enjoyable :).

Short but funny conclusion :).

Original concept. It was really fun to play, which makes it a bit frustrating that there is "only" a few levels. Visuals, sounds and UI are good as well. I have just a minor complain (that will probably be difficult to fix) with the "Hell world" because since its layout changes a lot compared to the "Paradise world", I always had to fail a few times just to know what the level asks me to do.

Good job anyway :).

I bit too difficult, I don't think I have seen much of it.  Doing a die and retry game with a level design thought to trap you is an interesting idea though :). Big plus for the audio, especially the laughs of the devil ^^.

Interesting plot, it reminds me of the series "The Good Place" on some aspects, but it proposed its own stuff as well. Good job :).

Good to hear, I think it has potential with such an advanced prototype :).

It's difficult to say, but I think it's because all "sections" are composed of a single color.

For example, the lighting looks like 3 circles (the seperation is harsh). The floor is composed of one color (with another for the borders). I don't think it's a bad choice to be honest, it's just a matter of taste ;).

Good choice of colors and interesting concept :).

Good concept, and well executed on the battle part. The art is really enjoyable on those phase :). Good job!

Impressive job for what feels like Fire Emblem game for the GameBoy. Good job :).

Really impressive. Great art, strong base with a lot of details. It seems to provide a lot of content for a jam game. Good job ;).

A lot of polishing on this one. Even as an auto-runner, it has many few things to keep our attention. My only regret is that it could have been even better if the SFX were synchronised (or part of) the music (but it's me being a little picky ^^). Great job, it was fun and relaxing at the same time :).

A good prototype. I think it would benefit a lot to have more indications and shorter deliveries. Nice job ;).

Not bad! The game is not really appealing on the screenshots, but it feels much better when you play it :).

Great intro and a good looking game in general. However, as a solo (bad) player, I had a lot of difficulties to understand what happens. I got teleported many many times, which made it kind of difficult to follow. I think the concept is funny but it probably needs a bit more tuning to be enjoyable for bad players as well :p. There is a lot of content in this one with varied arts, which is really impressive for a game jam :).

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WoW. I was really looking forward to test this one! Good DA, good atmosphere, original concept (Mario Party x platformer), the choice of colors is really good as well. I good totally see this game as real GameBoy game. Well done, it's 5/5 for me!

I am not a fan of the aesthetics but there is a lot of work behind this one. The lighting is also an interesting mechanic, I never thought it would be possible to do something like this with GameBoy limitations. It really feels like a fleshed out game, I had a good time with this one and probably play it again in the future ;).

Original game where you play as a magician in a beat em all style game with awesome spells :). What else do you need? ^^

Really nice shooter. A lot of fun, a few hidden items, and even a boss fight at the end! Well done :).

It's very well executed. A Picross game with great aesthetics, good music and a few help for beginners (integrated nicely into an little adventure mode). Great job!

I really enjoyed the pixelated 3D. It's a nice speedrunning-oriented game. The main mechanic is really interesting because it forces you the plan your route by placing the teleporter at strategic points. HUD has received a nice touch of humour as well.

My main issue with this game is more that it does not feel much like a GameBoy game, but otherwise I had a good time :).

Pourquoi pas, c'est vrai que j'aimerais bien intégrer de "l'adresse" dans le jeu, et pas que le jeu ne repose uniquement sur un choix de carte (j'envisage une approche avec des QTE pour les prochaines versions). Merci pour ton commentaire ;).

Merci :). Oui j'ai un peu manqué de temps pour travailler la partie IA (je voulais tester plusieurs variantes avec un nombre de cartes différentes, ou ne pas révéler toutes les cartes avant le dernier round). J'espère proposer une meilleure version cette semaine :).

Merci pour ta réponse détaillée :). C'est une bonne piste de réflexion. Pour les futures versions (si j'arrive jusque là), j'avais pensé à intégrer une barre de vie, des changements de status et des séquence de QTE.  J'avoue que le parallèle avec Punch-out a l'air super intéressant, j'en prends note pour plus tard ;).

Merci :). J'espère arriver à quelque chose d'un plus stratégique avec la 0.2 (et les versions suivantes !).

Merci beaucoup pour ta réponse détaillée :).

J'avais exactement le même ressenti quand j'ai commencé à faire pas mal de parties d'affilées. A l'origine, je comptais m'occuper de l'équilibrage à la fin. Je voulais entre autre tester le jeu avec un 6, 9 & 12 cartes et surtout, ne pas systématiquement révéler tous les résultats avant la fin (notamment parce que lorsqu'on doit jouer la dernière carte il n'y a plus aucun surprise).

Pour la 0.2, j'ai prévu pas mal de changements qui, je l'espère, rendront le jeu + stratégique que ce qu'il n'est actuellement ;).

Merci :).

Merci :).

J'ai été au bout ! J'ai trouvé ça globalement très sympa. Ca me fait pas mal pensé à l'approche que j'aimerais développer pour la 0.2 de mon jeu (en bref, tu as fait un mélange avec le RPG, j'aimerais faire un mélange avec le jeu de combat, mais dans le fond ça sera similaire à ce que tu as fait avec quelques mécaniques en +).

Tu as une chouette base en tout cas, avec des magies/objets en + et des IA + diversifiées ça pourrait vraiment devenir super intéressant :).

Merci beaucoup :).

Je travaille déjà sur une nouvelle version (à mon rythme cette fois :p). J'irais voir ce que tu as fait dès que possible, ça m'intrigue ^^.