Merci :D. J’ai quelques idées pour une v2, je ne sais pas encore si je vais me lancer la dedans mais j’y réfléchis :).
djidane535
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Funny concept with a few different situations. Visuals is good (especially the main character), and the music is great as well :). Good job :D.
My only complain would be that you needed to explain the concept out of the game, I think it would have been much better if it was more obvious through the dialogues (but it's still a better choice than doing nothing and let some players guess what the goal is).
Original concept. It was really fun to play, which makes it a bit frustrating that there is "only" a few levels. Visuals, sounds and UI are good as well. I have just a minor complain (that will probably be difficult to fix) with the "Hell world" because since its layout changes a lot compared to the "Paradise world", I always had to fail a few times just to know what the level asks me to do.
Good job anyway :).
It's difficult to say, but I think it's because all "sections" are composed of a single color.
For example, the lighting looks like 3 circles (the seperation is harsh). The floor is composed of one color (with another for the borders). I don't think it's a bad choice to be honest, it's just a matter of taste ;).
A lot of polishing on this one. Even as an auto-runner, it has many few things to keep our attention. My only regret is that it could have been even better if the SFX were synchronised (or part of) the music (but it's me being a little picky ^^). Great job, it was fun and relaxing at the same time :).
Great intro and a good looking game in general. However, as a solo (bad) player, I had a lot of difficulties to understand what happens. I got teleported many many times, which made it kind of difficult to follow. I think the concept is funny but it probably needs a bit more tuning to be enjoyable for bad players as well :p. There is a lot of content in this one with varied arts, which is really impressive for a game jam :).
I am not a fan of the aesthetics but there is a lot of work behind this one. The lighting is also an interesting mechanic, I never thought it would be possible to do something like this with GameBoy limitations. It really feels like a fleshed out game, I had a good time with this one and probably play it again in the future ;).
I really enjoyed the pixelated 3D. It's a nice speedrunning-oriented game. The main mechanic is really interesting because it forces you the plan your route by placing the teleporter at strategic points. HUD has received a nice touch of humour as well.
My main issue with this game is more that it does not feel much like a GameBoy game, but otherwise I had a good time :).
Merci pour ta réponse détaillée :). C'est une bonne piste de réflexion. Pour les futures versions (si j'arrive jusque là), j'avais pensé à intégrer une barre de vie, des changements de status et des séquence de QTE. J'avoue que le parallèle avec Punch-out a l'air super intéressant, j'en prends note pour plus tard ;).
Merci beaucoup pour ta réponse détaillée :).
J'avais exactement le même ressenti quand j'ai commencé à faire pas mal de parties d'affilées. A l'origine, je comptais m'occuper de l'équilibrage à la fin. Je voulais entre autre tester le jeu avec un 6, 9 & 12 cartes et surtout, ne pas systématiquement révéler tous les résultats avant la fin (notamment parce que lorsqu'on doit jouer la dernière carte il n'y a plus aucun surprise).
Pour la 0.2, j'ai prévu pas mal de changements qui, je l'espère, rendront le jeu + stratégique que ce qu'il n'est actuellement ;).
J'ai été au bout ! J'ai trouvé ça globalement très sympa. Ca me fait pas mal pensé à l'approche que j'aimerais développer pour la 0.2 de mon jeu (en bref, tu as fait un mélange avec le RPG, j'aimerais faire un mélange avec le jeu de combat, mais dans le fond ça sera similaire à ce que tu as fait avec quelques mécaniques en +).
Tu as une chouette base en tout cas, avec des magies/objets en + et des IA + diversifiées ça pourrait vraiment devenir super intéressant :).