I tried the game, but i feel like
[SPOILERS]
The fact that we can't actually walk beyhond and have the cat irl is very frustrating. Not because i don't understand the message, but because i'd like to see for myself if - whatever the thing that gave me this opportunity is - would take into account the pain the cat is in, or if the cat would be fine as if they were never hurt to begin with.
I felt like my choice didn't really matter, since eitherway, i would have looked back. I'd like to have had even just a nod to this, maybe having the cat come back, and then immediately collapse. Or let the cat be okay, or hell, even have the cat suffer through the same pain she went through before. It'd be cruel, and that'd be the point of why you'd want to look back.
I also struggled to empathize with the idea of "what would she think?" because i personally see animals in a more cynical light. i tend to not anthropomorphise them as much in everyday settings. So for me, a human, (or an anthropomorphic cat) would have worked better with the whole "do they really want this?"
Like, if my cat was purring, i'd assume they'd be happy to see me. And if they were getting further, i'd assume it'd be either a test from -whatever the thing that gave me this opportunity is- or just her being a cat and having brain space for 1 thought at a time (aka, either walking, or looking around)
/////////////
from a technical standpoint, i really liked the music, it's very soothing. And the SFX choice was also really good!
The visual aesthetic is pleasant, and cozy. And i think that, for people that empathized more with the choice of looking back than i did, it only adds to the feeling of helplessness. There's no sound nor visual of the protagonist. We only read their words, and through them, we think more about how the cat would feel.
[END OF SPOILERS]