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D.KB

6
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A member registered Jan 22, 2020 · View creator page →

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Hour 12,

After on and off work on the project and working through the tutorial along with adding my own ideas, the project is nearly done.  Not as polished and detailed as I would like to make it, but with the limited resources that fit the scenario and my inability to produce custom models for the project, I have done what I can.  I will pick up whatever I can when I wake up next morning and hopefully will have the final project ready to present.

Hello,

As the game jam begins, I am starting a short devlog in order to keep track of progress as well as explain the process I am going through.

Currently, I am working on an FPS game on the Unity engine using the Development Kit that is provided by the engine.  As I am not familiar with asset creation, I will be using the assets provided.  My goal of the shooter is to create a Doom-esque FPS in which the player navigates corridors and rooms with enemies all around, with each level ending after killing all and reaching the end with certain key items.  The only issues that I can currently foresee is the limited assets not allowing for some more nuanced mechanics of combat.  Hopefully the dev kit can provide some ways on expanding this along with some online tutorials.  Come of it what may.

Devlog 4,

Hello,

Sadly, with life catching up to me, I have not had as much time as i would have liked to work on this project.  But I will still be working on this in my spare time as much as I possibly can in order to make a working prototype that I can post somewhere.  Most of the Event cards and Player cards have been thought up and written and only a few more varying cards needs to be created.  The only design problem currently being faced is the amount of cards per deck.   Being new, I am unable to think of how many cards would be appropriate for the decks.  Some solo play testing will be done.

Thank you for following this 2 weeks on my path for my first game design.  Hopefully sooner rather than later, I will have a prototype ready and a site on which I can showcase it properly.

D.KB

Devlog 3,

Hello Everyone,

Sorry about the slow update as school work and whatnot has taken over most of my time these days, but I was still able to work on it over the weekend to get something done.  First off, the basic sketch of the resource art has been done and now needs to be scanned to print out.  The cars are still a work in progress, but many of the cards text and rules have been created and simply needs to be printed out.  I am close to completing the physical pieces of the game, and now I simply need to solidify the rules of play so that it feels balanced.  Hopefully I will be able to update 1 more time before the deadline. Thank you.

D.KB

(1 edit)

DevLog 2,

Hello everyone,

It has been a few days and because classes have started, I have not been able to work on this project as much as I would have liked, but the game play mechanic I have chosen it to stick to cards only for now.  Implementing interesting and relevant rules to two different 'sources' as a beginner was a little overwhelming when it came to how to balance so that one source is not more preferred than another.  So far, there are 2 different types of cards thought out; one will be player cards and the other event cards.  Player cards are cards that the player will be able to use to interact with one another, whether by giving oneself an advantage or to hinder the opposing players.  The other type of cards will be event cards, where, at the current moment of thought, every round (after every player has had a turn) an event card is flipped over, affecting the players based on what is on it.  Event cards can be simple or dramatic, and will always reduce all player resources, signifying passing of the day.

The other portion of this game will be resource management, with three main resources; food, water, and wood.  All three resources are necessary for one survival, as having 0 of any resource for too long will result in a loss.  Food and water are fairly self explanatory survival resource, allowing players to stave off hunger and thirst.  Wood will be a very important resource, as some player cards will also require the use of wood (creation of tools, etc) as well as being a source for fire/warmth.

Hopefully I was able to convey clearly my vision for this game and if anyone has any suggestions on how to improve my idea, or any ideas for cards, it would be appreciated.

Thank You,

D.KB

(1 edit)

Hello.  My name is D.KB and this is my first game jam.  I have heard about this recently, and since I am interested in game design, decided I would participate.

The concept of the game I have in mind is simple (hopefully) - the players are a group of people with the challenge of who can survive longest living in a cold environment.  Resources you gain and lose throughout the game help determine whether or not you will be sent back home (lose).  Last man standing wins.

Currently thinking of methods of implementing this concept into game play; dice or cards? or both?  Several ideas are coming to mind and hopefully within the next few days it will become concrete.

Thank you.